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Searched
refs:DefaultShader
(Results
1 - 17
of
17
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DefaultShaderProvider.java
23
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
26
public final
DefaultShader
.Config config;
28
public DefaultShaderProvider (final
DefaultShader
.Config config) {
29
this.config = (config == null) ? new
DefaultShader
.Config() : config;
33
this(new
DefaultShader
.Config(vertexShader, fragmentShader));
46
return new
DefaultShader
(renderable, config);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShader.java
23
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
28
public class MainShader extends
DefaultShader
{
29
public static class Config extends
DefaultShader
.Config {
42
public static class Inputs extends
DefaultShader
.Inputs {
47
public static class Setters extends
DefaultShader
.Setters {
84
return
DefaultShader
.createPrefix(renderable, config);
Pass1Shader.java
21
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
26
public class Pass1Shader extends
DefaultShader
{
Pass2Shader.java
32
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
37
public class Pass2Shader extends
DefaultShader
{
38
public static class Config extends
DefaultShader
.Config {
47
public static class Inputs extends
DefaultShader
.Inputs {
59
public static class Setters extends
DefaultShader
.Setters {
205
String prefix =
DefaultShader
.createPrefix(renderable, config);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/
MultiPassShader.java
21
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
23
public class MultiPassShader extends
DefaultShader
{
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Pass1Shader.java
21
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
26
public class Pass1Shader extends
DefaultShader
{
MainShader.java
29
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
37
public class MainShader extends
DefaultShader
{
38
public static class Config extends
DefaultShader
.Config {
112
return
DefaultShader
.createPrefix(renderable, config);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java
33
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
41
* Usually is not required, because the {@link
DefaultShader
} will be used instead.
188
register(
DefaultShader
.Inputs.viewTrans,
DefaultShader
.Setters.viewTrans);
189
register(
DefaultShader
.Inputs.projViewTrans,
DefaultShader
.Setters.projViewTrans);
190
register(
DefaultShader
.Inputs.projTrans,
DefaultShader
.Setters.projTrans);
192
register(
DefaultShader
.Inputs.cameraUp, Setters.cameraUp);
195
register(
DefaultShader
.Inputs.cameraPosition, Setters.cameraPosition)
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelTest.java
30
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
49
DefaultShader
.defaultCullFace = GL20.GL_FRONT;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DepthShader.java
32
public class DepthShader extends
DefaultShader
{
33
public static class Config extends
DefaultShader
.Config {
64
String prefix =
DefaultShader
.createPrefix(renderable, config);
DefaultShader.java
51
public class
DefaultShader
extends BaseShader {
67
/** Set to 0 to disable culling, -1 to inherit from {@link
DefaultShader
#defaultCullFace} */
69
/** Set to 0 to disable depth test, -1 to inherit from {@link
DefaultShader
#defaultDepthFunc} */
506
public
DefaultShader
(final Renderable renderable) {
510
public
DefaultShader
(final Renderable renderable, final Config config) {
514
public
DefaultShader
(final Renderable renderable, final Config config, final String prefix) {
519
public
DefaultShader
(final Renderable renderable, final Config config, final String prefix, final String vertexShader,
524
public
DefaultShader
(final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
Benchmark3DTest.java
35
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
36
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
.Config;
138
DefaultShader
.Config config = new Config();
HeightMapTest.java
18
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
ShaderCollectionTest.java
37
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
107
String prefix =
DefaultShader
.createPrefix(renderable, config);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
KTXTest.java
38
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
.Config;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
ModelBatch.java
22
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
124
/** Construct a ModelBatch with the default implementation and the specified ubershader. See {@link
DefaultShader
} for more
132
/** Construct a ModelBatch with the default implementation and the specified ubershader. See {@link
DefaultShader
} for more
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
BillboardParticleBatch.java
23
import com.badlogic.gdx.graphics.g3d.shaders.
DefaultShader
;
201
new
DefaultShader
(renderable);
Completed in 129 milliseconds