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    Searched refs:DefaultShader (Results 1 - 17 of 17) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DefaultShaderProvider.java 23 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
26 public final DefaultShader.Config config;
28 public DefaultShaderProvider (final DefaultShader.Config config) {
29 this.config = (config == null) ? new DefaultShader.Config() : config;
33 this(new DefaultShader.Config(vertexShader, fragmentShader));
46 return new DefaultShader(renderable, config);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShader.java 23 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
28 public class MainShader extends DefaultShader {
29 public static class Config extends DefaultShader.Config {
42 public static class Inputs extends DefaultShader.Inputs {
47 public static class Setters extends DefaultShader.Setters {
84 return DefaultShader.createPrefix(renderable, config);
Pass1Shader.java 21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
26 public class Pass1Shader extends DefaultShader {
Pass2Shader.java 32 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
37 public class Pass2Shader extends DefaultShader {
38 public static class Config extends DefaultShader.Config {
47 public static class Inputs extends DefaultShader.Inputs {
59 public static class Setters extends DefaultShader.Setters {
205 String prefix = DefaultShader.createPrefix(renderable, config);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/
MultiPassShader.java 21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
23 public class MultiPassShader extends DefaultShader {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Pass1Shader.java 21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
26 public class Pass1Shader extends DefaultShader {
MainShader.java 29 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
37 public class MainShader extends DefaultShader {
38 public static class Config extends DefaultShader.Config {
112 return DefaultShader.createPrefix(renderable, config);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 33 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
41 * Usually is not required, because the {@link DefaultShader} will be used instead.
188 register(DefaultShader.Inputs.viewTrans, DefaultShader.Setters.viewTrans);
189 register(DefaultShader.Inputs.projViewTrans, DefaultShader.Setters.projViewTrans);
190 register(DefaultShader.Inputs.projTrans, DefaultShader.Setters.projTrans);
192 register(DefaultShader.Inputs.cameraUp, Setters.cameraUp);
195 register(DefaultShader.Inputs.cameraPosition, Setters.cameraPosition)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelTest.java 30 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
49 DefaultShader.defaultCullFace = GL20.GL_FRONT;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DepthShader.java 32 public class DepthShader extends DefaultShader {
33 public static class Config extends DefaultShader.Config {
64 String prefix = DefaultShader.createPrefix(renderable, config);
DefaultShader.java 51 public class DefaultShader extends BaseShader {
67 /** Set to 0 to disable culling, -1 to inherit from {@link DefaultShader#defaultCullFace} */
69 /** Set to 0 to disable depth test, -1 to inherit from {@link DefaultShader#defaultDepthFunc} */
506 public DefaultShader (final Renderable renderable) {
510 public DefaultShader (final Renderable renderable, final Config config) {
514 public DefaultShader (final Renderable renderable, final Config config, final String prefix) {
519 public DefaultShader (final Renderable renderable, final Config config, final String prefix, final String vertexShader,
524 public DefaultShader (final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
Benchmark3DTest.java 35 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
36 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config;
138 DefaultShader.Config config = new Config();
HeightMapTest.java 18 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
ShaderCollectionTest.java 37 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
107 String prefix = DefaultShader.createPrefix(renderable, config);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
KTXTest.java 38 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
ModelBatch.java 22 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
124 /** Construct a ModelBatch with the default implementation and the specified ubershader. See {@link DefaultShader} for more
132 /** Construct a ModelBatch with the default implementation and the specified ubershader. See {@link DefaultShader} for more
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
BillboardParticleBatch.java 23 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
201 new DefaultShader(renderable);

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