/external/webrtc/webrtc/modules/desktop_capture/win/ |
desktop.h | 22 class Desktop { 24 ~Desktop(); 26 // Returns the name of the desktop represented by the object. Return false if 30 // Returns true if |other| has the same name as this desktop. Returns false 31 // in any other case including failing Win32 APIs and uninitialized desktop 33 bool IsSame(const Desktop& other) const; 35 // Assigns the desktop to the current thread. Returns false is the operation 39 // Returns the desktop by its name or NULL if an error occurs. 40 static Desktop* GetDesktop(const wchar_t* desktop_name); 42 // Returns the desktop currently receiving user input or NULL if an erro [all...] |
scoped_thread_desktop.h | 21 class Desktop; 28 // Returns true if |desktop| has the same desktop name as the currently 29 // assigned desktop (if assigned) or as the initial desktop (if not assigned). 31 // uninitialized desktop handles. 32 bool IsSame(const Desktop& desktop); 34 // Reverts the calling thread to use the initial desktop. 37 // Assigns |desktop| to be the calling thread. Returns true if the thread ha [all...] |
desktop.cc | 11 #include "webrtc/modules/desktop_capture/win/desktop.h" 19 Desktop::Desktop(HDESK desktop, bool own) : desktop_(desktop), own_(own) { 22 Desktop::~Desktop() { 25 LOG(LS_ERROR) << "Failed to close the owned desktop handle: " 31 bool Desktop::GetName(std::wstring* desktop_name_out) const { 44 LOG(LS_ERROR) << "Failed to query the desktop name: " << GetLastError() 79 HDESK desktop = OpenDesktop(desktop_name, 0, FALSE, desired_access); local 90 HDESK desktop = OpenInputDesktop( local 99 HDESK desktop = ::GetThreadDesktop(GetCurrentThreadId()); local [all...] |
scoped_thread_desktop.cc | 15 #include "webrtc/modules/desktop_capture/win/desktop.h" 20 : initial_(Desktop::GetThreadDesktop()) { 27 bool ScopedThreadDesktop::IsSame(const Desktop& desktop) { 29 return assigned_->IsSame(desktop); 31 return initial_->IsSame(desktop); 42 bool ScopedThreadDesktop::SetThreadDesktop(Desktop* desktop) { 45 rtc::scoped_ptr<Desktop> scoped_desktop(desktop); [all...] |
screen_capturer_win_gdi.cc | 22 #include "webrtc/modules/desktop_capture/win/desktop.h" 152 // Vote to disable Aero composited desktop effects while capturing. Windows 160 // Switch to the desktop receiving user input if different from the current 162 rtc::scoped_ptr<Desktop> input_desktop(Desktop::GetInputDesktop()); 175 // If SetThreadDesktop() fails, the thread is still assigned a desktop. 176 // So we can continue capture screen bits, just from the wrong desktop. 208 // Create GDI device contexts to capture from the desktop into memory. 251 // Select the target bitmap into the memory dc and copy the rect from desktop
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screen_capturer_win_magnifier.cc | 24 #include "webrtc/modules/desktop_capture/win/desktop.h" 97 // Switch to the desktop receiving user input if different from the current 99 rtc::scoped_ptr<Desktop> input_desktop(Desktop::GetInputDesktop()); 106 // If SetThreadDesktop() fails, the thread is still assigned a desktop. 107 // So we can continue capture screen bits, just from the wrong desktop.
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/external/libgdx/backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/ |
HeadlessNet.java | 19 import java.awt.Desktop;
20 import java.awt.Desktop.Action;
69 if (!GraphicsEnvironment.isHeadless() && Desktop.isDesktopSupported()) {
70 if (Desktop.getDesktop().isSupported(Action.BROWSE)) {
71 Desktop.getDesktop().browse(java.net.URI.create(URI));
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwNet.java | 32 import java.awt.Desktop; 35 /** Desktop implementation of the {@link Net} API. 64 if (Desktop.isDesktopSupported()) { 65 Desktop desktop = Desktop.getDesktop(); local 66 if (desktop.isSupported(Desktop.Action.BROWSE)) { 68 desktop.browse(new URI(uri));
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JglfwApplication.java | 305 return ApplicationType.Desktop;
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JglfwGraphics.java | 94 glVersion = new GLVersion(Application.ApplicationType.Desktop, versionString, vendorString, rendererString);
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/external/universal-tween-engine/java/applets/src/aurelienribon/utils/swing/ |
SwingHelper.java | 4 import java.awt.Desktop; 5 import java.awt.Desktop.Action; 64 if (Desktop.isDesktopSupported() && Desktop.getDesktop().isSupported(Action.BROWSE)) { 66 Desktop.getDesktop().browse(new URI(uri));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3Net.java | 19 import java.awt.Desktop;
34 /** LWJGL implementation of the {@link Net} API, it could be reused in other Desktop backends since it doesn't depend on LWJGL.
76 Desktop.getDesktop().browse(new URI(URI));
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Lwjgl3Application.java | 250 return ApplicationType.Desktop; 421 glVersion = new GLVersion(Application.ApplicationType.Desktop, versionString, vendorString, rendererString);
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/external/libgdx/gdx/src/com/badlogic/gdx/ |
Application.java | 30 * <li>a desktop application (see <code>JglfwApplication</code> found in gdx-backends-jglfw.jar)</li>
56 * depending on what's available an the platform. On the desktop the features of OpenGL ES 2.0 and 3.0 are emulated via desktop
62 * desktop. On Android the Android media framework is used.
73 * your application. On Android internal files are equivalent to assets. On the desktop the classpath is first scanned for the
76 * desktop external files are written to a users home directory. If you know what you are doing you can also specify absolute file
92 * The <code>Application</code> also has a simple logging method which will print to standard out on the desktop and to logcat on
102 Android, Desktop, HeadlessDesktop, Applet, WebGL, iOS
154 /** @return what {@link ApplicationType} this application has, e.g. Android or Desktop */
157 /** @return the Android API level on Android, the major OS version on iOS (5, 6, 7, ..), or 0 on the desktop. */ [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
FloatFrameBuffer.java | 43 if (Gdx.app.getType() == ApplicationType.Desktop || Gdx.app.getType() == ApplicationType.Applet)
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GLVersion.java | 43 else if (appType == Application.ApplicationType.Desktop) this.type = Type.OpenGL;
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/external/libgdx/extensions/gdx-setup/src/com/badlogic/gdx/setup/ |
SettingsDialog.java | 30 import java.awt.Desktop; 109 if (Desktop.isDesktopSupported()) { 110 Desktop desktop = Desktop.getDesktop(); 114 desktop.browse(uri);
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ExternalExtensionsDialog.java | 28 import java.awt.Desktop; 160 Desktop.getDesktop().browse(uri); 224 addToDependencyMapFromXML(dependencies, eElement, "desktop");
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/external/libgdx/extensions/gdx-controllers/gdx-controllers/src/com/badlogic/gdx/controllers/ |
Controllers.java | 87 } else if (type == ApplicationType.Desktop) { 91 className = "com.badlogic.gdx.controllers.desktop.DesktopControllerManager";
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
TextureArrayTest.java | 54 ShaderProgram.prependVertexCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_EXT_texture_array : enable\n" : "#version 300 es\n"; 55 ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_EXT_texture_array : enable\n" : "#version 300 es\n";
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ShaderCollectionTest.java | 54 /** Desktop only: Set this to an absolute path to load the shader files from an alternative location. */
56 /** Desktop only: Set this to an absolute path to save the generated shader files. */
91 if (tempFolder != null && Gdx.app.getType() == ApplicationType.Desktop)
106 && Gdx.app.getType() == ApplicationType.Desktop) {
112 if (tempFolder != null && Gdx.app.getType() == ApplicationType.Desktop)
147 shaderRoot = (hotLoadFolder != null && Gdx.app.getType() == ApplicationType.Desktop) ? Gdx.files.absolute(hotLoadFolder)
176 root.child(name + "_NZ.png"), false); // FIXME mipmapping on desktop
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/external/v8/test/webkit/fast/regex/ |
parentheses.js | 130 shouldBe("regexp27.exec('file:///Users/Someone/Desktop/HelloWorld/index.html')", "['file:///Users/Someone/Desktop/HelloWorld/index.html','file','//','',undefined,undefined,undefined,'',undefined,'/Users/Someone/Desktop/HelloWorld/index.html',undefined,undefined]"); 149 shouldBe("regexp28.exec('file:///Users/Someone/Desktop/HelloWorld/index.html')", "['file:','file',undefined,undefined,undefined,undefined,undefined]");
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
PointSpriteParticleBatch.java | 48 if(Gdx.app.getType() == ApplicationType.Desktop) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BaseBulletTest.java | 48 // Set this to the path of the lib to use it on desktop instead of default lib. 58 if (Gdx.app.getType() == ApplicationType.Desktop && customDesktopLib != null) {
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglAWTCanvas.java | 214 return ApplicationType.Desktop;
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