/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
DirectionalLight.java | 22 public class DirectionalLight extends BaseLight<DirectionalLight> {
25 public DirectionalLight setDirection(float directionX, float directionY, float directionZ) {
30 public DirectionalLight setDirection(Vector3 direction) {
35 public DirectionalLight set (final DirectionalLight copyFrom) {
39 public DirectionalLight set (final Color color, final Vector3 direction) {
45 public DirectionalLight set (final float r, final float g, final float b, final Vector3 direction) {
51 public DirectionalLight set (final Color color, final float dirX, final float dirY, final float dirZ) {
57 public DirectionalLight set (final float r, final float g, final float b, final float dirX, final float dirY, final float (…) [all...] |
DirectionalShadowLight.java | 33 public class DirectionalShadowLight extends DirectionalLight implements ShadowMap, Disposable {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
DirectionalAnalyzer.java | 20 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 31 public Camera analyze (DirectionalLight light, Camera out, Camera mainCamera);
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BoundingSphereDirectionalAnalyzer.java | 20 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 33 public Camera analyze (DirectionalLight light, Camera out, Camera mainCamera) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
DirectionalLightsAttribute.java | 6 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 9 /** An {@link Attribute} which can be used to send an {@link Array} of {@link DirectionalLight} instances to the {@link Shader}. 21 public final Array<DirectionalLight> lights; 25 lights = new Array<DirectionalLight>(1); 41 for (DirectionalLight light : lights)
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/ |
ShadowSystem.java | 24 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 99 * @param dir DirectionalLight to add in the ShadowSystem */ 100 public void addLight (DirectionalLight dir); 116 * @param dir DirectionalLight to remove in the ShadowSystem */ 117 public void removeLight (DirectionalLight dir); 129 public boolean hasLight (DirectionalLight dir);
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BaseShadowSystem.java | 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 78 protected ObjectMap<DirectionalLight, LightProperties> dirCameras = new ObjectMap<DirectionalLight, LightProperties>(); 95 protected Entries<DirectionalLight, LightProperties> dirCameraIterator; 167 public void addLight (DirectionalLight dir) { 208 public void removeLight (DirectionalLight dir) { 224 public boolean hasLight (DirectionalLight dir) { 243 for (ObjectMap.Entry<DirectionalLight, LightProperties> e : dirCameras) { 326 ObjectMap.Entry<DirectionalLight, LightProperties> e = dirCameraIterator.next(); 403 public ObjectMap<DirectionalLight, LightProperties> getDirectionalCameras () [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Environment.java | 23 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
50 if (light instanceof DirectionalLight)
51 add((DirectionalLight)light);
61 public Environment add (DirectionalLight light) {
95 if (light instanceof DirectionalLight)
96 remove((DirectionalLight)light);
106 public Environment remove (DirectionalLight light) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ViewportTest3.java | 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 51 public DirectionalLight shadowLight; 62 shadowLight = new DirectionalLight();
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KTXTest.java | 37 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
103 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
LightsTest.java | 27 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
35 DirectionalLight dirLight;
47 environment.add(dirLight = new DirectionalLight().set(0.8f, 0.2f, 0.2f, -1f, -2f, -0.5f));
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Basic3DSceneTest.java | 29 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
54 lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
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Basic3DTest.java | 31 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
51 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
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FogTest.java | 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
51 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
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HeightMapTest.java | 17 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 37 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
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ModelTest.java | 26 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
46 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
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TextureRegion3DTest.java | 22 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 53 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
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ShadowMappingTest.java | 30 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
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MeshBuilderTest.java | 21 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 48 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
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ShaderCollectionTest.java | 34 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
119 protected DirectionalLight dirLight;
135 environment.add(dirLight = new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
Pass2Shader.java | 28 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 93 if (l instanceof DirectionalLight) { 94 shader.set(inputID, ((DirectionalLight)l).direction); 131 if (!(shadowSystem.getCurrentLight() instanceof DirectionalLight)) { 206 boolean dir = (config.shadowSystem.getCurrentLight() instanceof DirectionalLight); 208 prefix += "#define directionalLight\n"; 229 boolean dir = (shadowSystem.getCurrentLight() instanceof DirectionalLight);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
VoxelTest.java | 29 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
58 lights.add(new DirectionalLight().set(1, 1, 1, 0, -1, 0));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
MainShader.java | 27 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 177 final Array<DirectionalLight> dirs = dla == null ? null : dla.lights; 188 ObjectMap<DirectionalLight, LightProperties> dirCameras = shadowSystem.getDirectionalCameras(); 190 DirectionalLight dl = dirs.get(i);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BaseBulletTest.java | 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 67 public DirectionalLight light; 88 light = shadows ? new DirectionalShadowLight(1024, 1024, 20f, 20f, 1f, 300f) : new DirectionalLight();
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BasicBulletTest.java | 31 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 80 lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1f, -0.7f));
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