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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalLight.java 22 public class DirectionalLight extends BaseLight<DirectionalLight> {
25 public DirectionalLight setDirection(float directionX, float directionY, float directionZ) {
30 public DirectionalLight setDirection(Vector3 direction) {
35 public DirectionalLight set (final DirectionalLight copyFrom) {
39 public DirectionalLight set (final Color color, final Vector3 direction) {
45 public DirectionalLight set (final float r, final float g, final float b, final Vector3 direction) {
51 public DirectionalLight set (final Color color, final float dirX, final float dirY, final float dirZ) {
57 public DirectionalLight set (final float r, final float g, final float b, final float dirX, final float dirY, final float (…)
    [all...]
DirectionalShadowLight.java 33 public class DirectionalShadowLight extends DirectionalLight implements ShadowMap, Disposable {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
DirectionalAnalyzer.java 20 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
31 public Camera analyze (DirectionalLight light, Camera out, Camera mainCamera);
BoundingSphereDirectionalAnalyzer.java 20 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
33 public Camera analyze (DirectionalLight light, Camera out, Camera mainCamera) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DirectionalLightsAttribute.java 6 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
9 /** An {@link Attribute} which can be used to send an {@link Array} of {@link DirectionalLight} instances to the {@link Shader}.
21 public final Array<DirectionalLight> lights;
25 lights = new Array<DirectionalLight>(1);
41 for (DirectionalLight light : lights)
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
ShadowSystem.java 24 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
99 * @param dir DirectionalLight to add in the ShadowSystem */
100 public void addLight (DirectionalLight dir);
116 * @param dir DirectionalLight to remove in the ShadowSystem */
117 public void removeLight (DirectionalLight dir);
129 public boolean hasLight (DirectionalLight dir);
BaseShadowSystem.java 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
78 protected ObjectMap<DirectionalLight, LightProperties> dirCameras = new ObjectMap<DirectionalLight, LightProperties>();
95 protected Entries<DirectionalLight, LightProperties> dirCameraIterator;
167 public void addLight (DirectionalLight dir) {
208 public void removeLight (DirectionalLight dir) {
224 public boolean hasLight (DirectionalLight dir) {
243 for (ObjectMap.Entry<DirectionalLight, LightProperties> e : dirCameras) {
326 ObjectMap.Entry<DirectionalLight, LightProperties> e = dirCameraIterator.next();
403 public ObjectMap<DirectionalLight, LightProperties> getDirectionalCameras ()
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Environment.java 23 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
50 if (light instanceof DirectionalLight)
51 add((DirectionalLight)light);
61 public Environment add (DirectionalLight light) {
95 if (light instanceof DirectionalLight)
96 remove((DirectionalLight)light);
106 public Environment remove (DirectionalLight light) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ViewportTest3.java 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
51 public DirectionalLight shadowLight;
62 shadowLight = new DirectionalLight();
KTXTest.java 37 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
103 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
LightsTest.java 27 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
35 DirectionalLight dirLight;
47 environment.add(dirLight = new DirectionalLight().set(0.8f, 0.2f, 0.2f, -1f, -2f, -0.5f));
Basic3DSceneTest.java 29 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
54 lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
Basic3DTest.java 31 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
51 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
FogTest.java 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
51 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
HeightMapTest.java 17 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
37 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
ModelTest.java 26 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
46 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
TextureRegion3DTest.java 22 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
53 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
ShadowMappingTest.java 30 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
MeshBuilderTest.java 21 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
48 environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
ShaderCollectionTest.java 34 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
119 protected DirectionalLight dirLight;
135 environment.add(dirLight = new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Pass2Shader.java 28 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
93 if (l instanceof DirectionalLight) {
94 shader.set(inputID, ((DirectionalLight)l).direction);
131 if (!(shadowSystem.getCurrentLight() instanceof DirectionalLight)) {
206 boolean dir = (config.shadowSystem.getCurrentLight() instanceof DirectionalLight);
208 prefix += "#define directionalLight\n";
229 boolean dir = (shadowSystem.getCurrentLight() instanceof DirectionalLight);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelTest.java 29 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
58 lights.add(new DirectionalLight().set(1, 1, 1, 0, -1, 0));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShader.java 27 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
177 final Array<DirectionalLight> dirs = dla == null ? null : dla.lights;
188 ObjectMap<DirectionalLight, LightProperties> dirCameras = shadowSystem.getDirectionalCameras();
190 DirectionalLight dl = dirs.get(i);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BaseBulletTest.java 32 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
67 public DirectionalLight light;
88 light = shadows ? new DirectionalShadowLight(1024, 1024, 20f, 20f, 1f, 300f) : new DirectionalLight();
BasicBulletTest.java 31 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
80 lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1f, -0.7f));

Completed in 287 milliseconds

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