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    Searched refs:DrmHwcLayer (Results 1 - 13 of 13) sorted by null

  /external/drm_hwcomposer/
glworker.h 36 struct DrmHwcLayer;
45 int Composite(DrmHwcLayer *layers, DrmCompositionRegion *regions,
platform.h 62 std::map<size_t, DrmHwcLayer *> &layers,
128 std::map<size_t, DrmHwcLayer *> &layers, bool use_squash_fb,
151 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
161 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
platformnv.h 71 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
drmdisplaycomposition.cpp 86 int DrmDisplayComposition::SetLayers(DrmHwcLayer *layers, size_t num_layers,
228 std::unordered_set<DrmHwcLayer *> squash_layers;
229 std::unordered_set<DrmHwcLayer *> pre_comp_layers;
230 std::unordered_set<DrmHwcLayer *> comp_layers;
234 DrmHwcLayer *source_layer = &layers_[source_layer_index];
241 DrmHwcLayer *source_layer = &layers_[source_layer_index];
250 DrmHwcLayer *source_layer = &layers_[i];
257 for (DrmHwcLayer *layer : squash_layers) {
266 for (DrmHwcLayer *layer : pre_comp_layers) {
275 for (DrmHwcLayer *layer : comp_layers)
    [all...]
drmdisplaycomposition.h 112 int SetLayers(DrmHwcLayer *layers, size_t num_layers, bool geometry_changed);
134 std::vector<DrmHwcLayer> &layers() {
210 std::vector<DrmHwcLayer> layers_;
drmdisplaycompositor.h 64 void Init(DrmHwcLayer *layers, size_t num_layers);
65 void GenerateHistory(DrmHwcLayer *layers, size_t num_layers,
70 void RecordHistory(DrmHwcLayer *layers, size_t num_layers,
platform.cpp 40 std::map<size_t, DrmHwcLayer *> &layers, bool use_squash_fb, DrmCrtc *crtc,
93 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
145 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
drmhwcomposer.h 137 struct DrmHwcLayer {
167 std::vector<DrmHwcLayer> layers;
drmcomposition.h 38 std::vector<DrmHwcLayer> layers;
drmdisplaycompositor.cpp 44 void SquashState::Init(DrmHwcLayer *layers, size_t num_layers) {
52 DrmHwcLayer *layer = &layers[i];
68 void SquashState::GenerateHistory(DrmHwcLayer *layers, size_t num_layers,
78 DrmHwcLayer *layer = &layers[i];
99 void SquashState::RecordHistory(DrmHwcLayer *layers, size_t num_layers,
113 DrmHwcLayer *layer = &layers[i];
400 DrmHwcLayer &pre_comp_layer = display_comp->layers().back();
517 std::vector<DrmHwcLayer> &layers = display_comp->layers();
538 DrmHwcLayer &squash_layer = layers.back();
608 std::vector<DrmHwcLayer> &layers = display_comp->layers()
    [all...]
glworker.cpp 309 static void ConstructCommand(const DrmHwcLayer *layers,
315 const DrmHwcLayer &layer = layers[texture_index];
552 int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
585 DrmHwcLayer *layer = &layers[layer_index];
platformnv.cpp 212 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
hwcomposer.cpp 302 int DrmHwcLayer::InitFromHwcLayer(hwc_layer_1_t *sf_layer, Importer *importer,
517 DrmHwcLayer &layer = display_contents.layers.back();
585 DrmHwcLayer &layer = display_contents.layers[j];

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