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    Searched refs:Emissive (Results 1 - 6 of 6) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
ColorAttribute.java 31 public static final long Emissive = register(EmissiveAlias);
39 protected static long Mask = Ambient | Diffuse | Specular | Emissive | Reflection | AmbientLight | Fog;
TextureAttribute.java 39 public final static long Emissive = register(EmissiveAlias);
43 protected static long Mask = Diffuse | Specular | Bump | Normal | Ambient | Emissive | Reflection;
90 return new TextureAttribute(Emissive, texture);
94 return new TextureAttribute(Emissive, region);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 104 public final static Uniform emissiveColor = new Uniform("u_emissiveColor", ColorAttribute.Emissive);
105 public final static Uniform emissiveTexture = new Uniform("u_emissiveTexture", TextureAttribute.Emissive);
106 public final static Uniform emissiveUVTransform = new Uniform("u_emissiveUVTransform", TextureAttribute.Emissive);
268 shader.set(inputID, ((ColorAttribute)(combinedAttributes.get(ColorAttribute.Emissive))).color);
275 .get(TextureAttribute.Emissive))).textureDescription);
282 final TextureAttribute ta = (TextureAttribute)(combinedAttributes.get(TextureAttribute.Emissive));
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Model.java 278 if (mtl.emissive != null) result.set(new ColorAttribute(ColorAttribute.Emissive, mtl.emissive));
325 result.set(new TextureAttribute(TextureAttribute.Emissive, descriptor, offsetU, offsetV, scaleU, scaleV));
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]

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