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    Searched refs:FUSION_NOMAG (Results 1 - 7 of 7) sorted by null

  /frameworks/native/services/sensorservice/
GravitySensor.cpp 59 if (!mSensorFusion.hasEstimate(FUSION_NOMAG))
61 const mat33_t R(mSensorFusion.getRotationMatrix(FUSION_NOMAG));
79 return mSensorFusion.activate(FUSION_NOMAG, ident, enabled);
83 return mSensorFusion.setDelay(FUSION_NOMAG, ident, ns);
SensorFusion.cpp 36 mEnabled[FUSION_NOMAG] = false;
149 if (mode != FUSION_NOMAG) {
165 if (mode != FUSION_NOMAG) {
177 ((mode != FUSION_NOMAG) ? mMag.getPowerUsage() : 0) +
203 const Fusion& fusion_nomag(mFusions[FUSION_NOMAG]);
208 mEnabled[FUSION_NOMAG] ? "enabled" : "disabled",
209 mClients[FUSION_NOMAG].size(),
211 fusion_nomag.getAttitude().x,
212 fusion_nomag.getAttitude().y
    [all...]
RotationVectorSensor.cpp 77 case FUSION_NOMAG:
91 case FUSION_NOMAG:
105 case FUSION_NOMAG:
RotationVectorSensor.h 51 GameRotationVectorSensor() : RotationVectorSensor(FUSION_NOMAG) {}
Fusion.h 32 FUSION_NOMAG, // use accel gyro (game rotation, gravity)
SensorFusion.h 68 mEnabled[FUSION_NOMAG] ||
Fusion.cpp 33 * The DEFAULT_ parameters will be used in FUSION_9AXIS and FUSION_NOMAG mode.
256 return ((mInitState & MAG) || (mMode == FUSION_NOMAG)) &&
286 if (mMode != FUSION_NOMAG) {
297 if (mMode != FUSION_NOMAG) {
339 if ( mMode == FUSION_NOMAG) {
535 if (mMode != FUSION_NOMAG) {

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