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Searched
refs:FUSION_NOMAG
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/services/sensorservice/
GravitySensor.cpp
59
if (!mSensorFusion.hasEstimate(
FUSION_NOMAG
))
61
const mat33_t R(mSensorFusion.getRotationMatrix(
FUSION_NOMAG
));
79
return mSensorFusion.activate(
FUSION_NOMAG
, ident, enabled);
83
return mSensorFusion.setDelay(
FUSION_NOMAG
, ident, ns);
SensorFusion.cpp
36
mEnabled[
FUSION_NOMAG
] = false;
149
if (mode !=
FUSION_NOMAG
) {
165
if (mode !=
FUSION_NOMAG
) {
177
((mode !=
FUSION_NOMAG
) ? mMag.getPowerUsage() : 0) +
203
const Fusion&
fusion_nomag
(mFusions[
FUSION_NOMAG
]);
208
mEnabled[
FUSION_NOMAG
] ? "enabled" : "disabled",
209
mClients[
FUSION_NOMAG
].size(),
211
fusion_nomag
.getAttitude().x,
212
fusion_nomag
.getAttitude().y
[
all
...]
RotationVectorSensor.cpp
77
case
FUSION_NOMAG
:
91
case
FUSION_NOMAG
:
105
case
FUSION_NOMAG
:
RotationVectorSensor.h
51
GameRotationVectorSensor() : RotationVectorSensor(
FUSION_NOMAG
) {}
Fusion.h
32
FUSION_NOMAG
, // use accel gyro (game rotation, gravity)
SensorFusion.h
68
mEnabled[
FUSION_NOMAG
] ||
Fusion.cpp
33
* The DEFAULT_ parameters will be used in FUSION_9AXIS and
FUSION_NOMAG
mode.
256
return ((mInitState & MAG) || (mMode ==
FUSION_NOMAG
)) &&
286
if (mMode !=
FUSION_NOMAG
) {
297
if (mMode !=
FUSION_NOMAG
) {
339
if ( mMode ==
FUSION_NOMAG
) {
535
if (mMode !=
FUSION_NOMAG
) {
Completed in 127 milliseconds