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    Searched refs:FixedShadowMapAllocator (Results 1 - 2 of 2) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
FixedShadowMapAllocator.java 22 /** FixedShadowMapAllocator behavior is naive. It separates the texture in several parts and for each light increments the region.
30 public class FixedShadowMapAllocator implements ShadowMapAllocator {
52 /** Create new FixedShadowMapAllocator
55 public FixedShadowMapAllocator (int size, int nbMap) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java 40 import com.badlogic.gdx.tests.g3d.shadows.utils.FixedShadowMapAllocator;
122 this(new AABBNearFarAnalyzer(), new FixedShadowMapAllocator(FixedShadowMapAllocator.QUALITY_MED,
123 FixedShadowMapAllocator.QUANTITY_MAP_MED), new BoundingSphereDirectionalAnalyzer(), new FrustumLightFilter());

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