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Searched
refs:FixedShadowMapAllocator
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
FixedShadowMapAllocator.java
22
/**
FixedShadowMapAllocator
behavior is naive. It separates the texture in several parts and for each light increments the region.
30
public class
FixedShadowMapAllocator
implements ShadowMapAllocator {
52
/** Create new
FixedShadowMapAllocator
55
public
FixedShadowMapAllocator
(int size, int nbMap) {
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java
40
import com.badlogic.gdx.tests.g3d.shadows.utils.
FixedShadowMapAllocator
;
122
this(new AABBNearFarAnalyzer(), new
FixedShadowMapAllocator
(
FixedShadowMapAllocator
.QUALITY_MED,
123
FixedShadowMapAllocator
.QUANTITY_MAP_MED), new BoundingSphereDirectionalAnalyzer(), new FrustumLightFilter());
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