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    Searched refs:GAME (Results 1 - 4 of 4) sorted by null

  /frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/cards/presenters/
CardPresenterSelector.java 55 case GAME: {
65 } else if (card.getType() == Card.Type.GAME) {
  /external/v8/test/mjsunit/regress/
regress-crbug-571517.js 35 p2.secret = "GAME OVER";
  /frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/models/
Card.java 118 GAME,
  /device/google/contexthub/firmware/src/drivers/orientation/
orientation.c 84 GAME,
114 struct Fusion game; member in struct:FusionTask
173 { DEC_INFO_RATE("Game Rotation Vector", FusionRates, SENS_TYPE_GAME_ROT_VECTOR, NUM_AXIS_THREE,
338 if (fusionHasEstimate(&mTask.game)) {
340 if (mTask.sensors[GAME].active) {
341 fusionGetAttitude(&mTask.game, &attitude);
342 addSample(&mTask.sensors[GAME],
350 fusionGetRotationMatrix(&mTask.game, &R);
362 fusionGetRotationMatrix(&mTask.game, &R);
459 fusionHandleAcc(&mTask.game, &a, dT)
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