orientation.c | 84 GAME, 114 struct Fusion game; member in struct:FusionTask 173 { DEC_INFO_RATE("Game Rotation Vector", FusionRates, SENS_TYPE_GAME_ROT_VECTOR, NUM_AXIS_THREE, 338 if (fusionHasEstimate(&mTask.game)) { 340 if (mTask.sensors[GAME].active) { 341 fusionGetAttitude(&mTask.game, &attitude); 342 addSample(&mTask.sensors[GAME], 350 fusionGetRotationMatrix(&mTask.game, &R); 362 fusionGetRotationMatrix(&mTask.game, &R); 459 fusionHandleAcc(&mTask.game, &a, dT) [all...] |