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    Searched refs:GL_TEXTURE_ENV_MODE (Results 1 - 25 of 125) sorted by null

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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES10RenderEngine.cpp 58 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
60 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
GLES11RenderEngine.cpp 146 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 99 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
104 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  /external/opencv3/samples/gpu/
opengl.cpp 108 glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLArrowSensorTestRenderer.java 76 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
135 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 116 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
129 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
TriangleRenderer.java 88 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
116 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
MatrixPaletteRenderer.java 276 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
306 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
FrameBufferObjectActivity.java 109 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 74 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tests/textures/
textures.cpp 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 95 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
143 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
LabelMaker.java 98 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
  /external/mesa3d/src/glx/tests/
enum_sizes.cpp 309 EXPECT_EQ(1, __glTexEnvfv_size(GL_TEXTURE_ENV_MODE));
341 case GL_TEXTURE_ENV_MODE:
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 98 case GL_TEXTURE_ENV_MODE:
  /external/mesa3d/src/mesa/main/
es1_conversion.c 336 if (pname != GL_TEXTURE_ENV_COLOR && pname != GL_RGB_SCALE && pname != GL_ALPHA_SCALE && pname != GL_TEXTURE_ENV_MODE && pname != GL_COMBINE_RGB && pname != GL_COMBINE_ALPHA && pname != GL_SRC0_RGB && pname != GL_SRC1_RGB && pname != GL_SRC2_RGB && pname != GL_SRC0_ALPHA && pname != GL_SRC1_ALPHA && pname != GL_SRC2_ALPHA && pname != GL_OPERAND0_RGB && pname != GL_OPERAND1_RGB && pname != GL_OPERAND2_RGB && pname != GL_OPERAND0_ALPHA && pname != GL_OPERAND1_ALPHA && pname != GL_OPERAND2_ALPHA) {
362 case GL_TEXTURE_ENV_MODE:
764 case GL_TEXTURE_ENV_MODE:
809 case GL_TEXTURE_ENV_MODE:
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
TextureLibrary.java 158 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); //GL10.GL_REPLACE);
  /frameworks/native/opengl/tests/filter/
filter.cpp 83 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tests/finish/
finish.cpp 72 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 134 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 226 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 210 public static final int GL_TEXTURE_ENV_MODE = 0x2200;

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