HomeSort by relevance Sort by last modified time
    Searched refs:GR_GL_CALL (Results 1 - 25 of 27) sorted by null

1 2

  /external/skia/bench/
GLBench.cpp 67 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, nullptr));
70 GR_GL_CALL(gl, CompileShader(shader));
75 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success));
77 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog));
91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader));
92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
93 GR_GL_CALL(gl, LinkProgram(shaderProgram));
98 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success));
100 GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, nullptr, infoLog));
103 GR_GL_CALL(gl, DeleteShader(vertexShader))
    [all...]
GLInstancedArraysBench.cpp 203 GR_GL_CALL(gl, GenBuffers(1, &posVBO));
204 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO));
205 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW));
206 GR_GL_CALL(gl, EnableVertexAttribArray(0));
207 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeof(GrGLfloat),
212 GR_GL_CALL(gl, GenBuffers(1, &instanceVBO));
213 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO));
214 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW));
215 GR_GL_CALL(gl, EnableVertexAttribArray(1));
216 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeof(GrGLfloat)
    [all...]
GLVertexAttributesBench.cpp 200 GR_GL_CALL(gl, GenBuffers(1, &fVBO));
204 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f));
205 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT));
208 GR_GL_CALL(gl, UseProgram(fProgram));
215 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVBO));
216 GR_GL_CALL(gl, EnableVertexAttribArray(0));
217 GR_GL_CALL(gl, VertexAttribPointer(0, 4, GR_GL_FLOAT, GR_GL_FALSE, (GrGLsizei)fStride,
223 GR_GL_CALL(gl, EnableVertexAttribArray(attribId));
224 GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE,
229 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, fVertices.count(), fVertices.begin()
    [all...]
GLVec4ScalarBench.cpp 236 GR_GL_CALL(gl, GenBuffers(1, &fVboId));
237 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVboId));
238 GR_GL_CALL(gl, EnableVertexAttribArray(0));
239 GR_GL_CALL(gl, EnableVertexAttribArray(1));
240 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
242 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
244 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR_GL_STATIC_DRAW));
263 GR_GL_CALL(gl, UseProgram(fProgram));
270 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * kNumTriPerDraw));
283 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0))
    [all...]
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths));
54 GR_GL_CALL(gli, CompileShader(shaderId));
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
73 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
78 GR_GL_CALL(gli, DeleteShader(shaderId));
92 GR_GL_CALL(gli, AttachShader(programId, shaderId));
GrGLProgramBuilder.cpp 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
  /external/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
87 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0));
106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
109 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v));
119 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
122 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1));
135 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
138 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v))
    [all...]
GrGLUtil.h 75 GR_GL_CALL(gl, GetIntegerv(e, p)); \
81 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \
87 GR_GL_CALL(gl, GetNamedFramebufferAttachmentParameteriv(fb, a, pname, p)); \
93 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \
99 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \
107 GR_GL_CALL(gl, GetShaderPrecisionFormat(st, pt, range, precision)); \
183 #define GR_GL_CALL(IFACE, X) \
198 // same as GR_GL_CALL but stores the return value of the gl call in RET
GrGLIRect.h 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
GrGLVertexArray.cpp 48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
89 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID));
GrGLRenderTarget.cpp 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
80 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
83 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
98 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()));
99 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
103 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
107 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
SkGLContext.cpp 173 GR_GL_CALL(fGL, GenTextures(1, &id));
174 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
175 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
177 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
179 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
181 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
183 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
GrGLStencilAttachment.cpp 25 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
GrGLPath.cpp 178 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0],
235 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0],
248 GR_GL_CALL(gpu->glInterface(),
250 GR_GL_CALL(gpu->glInterface(),
253 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join));
255 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap));
256 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f));
260 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
GrGLTexture.cpp 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
GrGLUniformHandler.cpp 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
GrGLGpu.h 453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
481 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id));
495 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
GrGLProgram.cpp 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
  /external/skia/tests/
TextureStorageAllocator.cpp 30 GR_GL_CALL(allocator->m_gl, GenTextures(1, &id));
31 GR_GL_CALL(allocator->m_gl, BindTexture(target, id));
32 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
33 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
34 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
35 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
36 GR_GL_CALL(allocator->m_gl, TexImage2D(target, 0, GR_GL_RGBA, width, height, 0, GR_GL_RGBA,
48 GR_GL_CALL(allocator->m_gl, DeleteTextures(1, &(info->fID)));
EGLImageTest.cpp 35 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
149 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
150 GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
151 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
153 GR_GL_CALL(glCtx1->gl(), Finish());
RectangleTextureTest.cpp 189 GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
203 GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
  /external/skia/gm/
rectangletexture.cpp 90 GR_GL_CALL(gl, GenTextures(1, &id));
91 GR_GL_CALL(gl, BindTexture(TARGET, id));
92 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
94 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
100 GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
117 GR_GL_CALL(gl, DeleteTextures(1, &id));
  /external/skia/src/gpu/gl/angle/
SkANGLEGLContext.cpp 151 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
165 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
169 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
171 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
176 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
  /external/skia/src/gpu/gl/egl/
SkCreatePlatformGLContext_egl.cpp 224 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));

Completed in 859 milliseconds

1 2