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    Searched refs:GrGLSLExpr4 (Results 1 - 16 of 16) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSL_impl.h 111 inline const char* GrGLSLExpr4::ZerosStr() {
115 inline const char* GrGLSLExpr4::OnesStr() {
119 inline const char* GrGLSLExpr4::CastStr() {
123 inline const char* GrGLSLExpr4::CastIntStr() {
127 inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) {
131 inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) {
135 inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const
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GrGLSL.h 128 * later, for example GrGLSLExpr4.
259 class GrGLSLExpr4;
297 friend class GrGLSLExpr<GrGLSLExpr4>;
303 class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
305 GrGLSLExpr4()
308 explicit GrGLSLExpr4(int v)
311 GrGLSLExpr4(const char* expr)
314 GrGLSLExpr4(const SkString& expr)
322 static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr)
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GrGLSLProgramBuilder.h 96 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage, int maxTextures);
126 // If GrGLSLExpr4 has a valid name then it will use that instead
127 void nameExpression(GrGLSLExpr4*, const char* baseName);
130 GrGLSLExpr4* outputColor,
131 GrGLSLExpr4* outputCoverage);
132 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut);
135 const GrGLSLExpr4& input,
136 GrGLSLExpr4* output);
138 const GrGLSLExpr4& colorIn
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GrGLSLProgramBuilder.cpp 28 bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor,
29 GrGLSLExpr4* inputCoverage,
68 GrGLSLExpr4* outputColor,
69 GrGLSLExpr4* outputCoverage) {
109 GrGLSLExpr4* inOut) {
111 GrGLSLExpr4 output;
119 // the fix is to allow effects to take the GrGLSLExpr4 directly
122 const GrGLSLExpr4& input,
123 GrGLSLExpr4* output) {
157 const GrGLSLExpr4& colorIn
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GrGLSL.cpp 48 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
GrGLSLShaderBuilder.cpp 112 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
  /external/skia/src/gpu/effects/
GrDitherEffect.cpp 84 args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
GrBicubicEffect.cpp 111 args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str()) *
112 GrGLSLExpr4(args.fInputColor)).c_str());
GrConvexPolyEffect.cpp 138 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
216 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
GrOvalEffect.cpp 145 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str());
342 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
GrRRectEffect.cpp 285 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
601 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
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  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 40 GrGLSLExpr4 inputColor;
41 GrGLSLExpr4 inputCoverage;
  /external/skia/src/gpu/vk/
GrVkProgramBuilder.cpp 22 GrGLSLExpr4 inputColor;
23 GrGLSLExpr4 inputCoverage;
  /external/skia/src/effects/
SkAlphaThresholdFilter.cpp 208 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
  /external/skia/gm/
dcshader.cpp 80 args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
  /external/skia/src/effects/gradients/
SkGradientShader.cpp     [all...]

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