/external/skia/src/gpu/glsl/ |
GrGLSLUniformHandler.h | 16 class GrGLSLUniformHandler { 18 virtual ~GrGLSLUniformHandler() {} 53 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {}
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GrGLSLXferProcessor.h | 16 class GrGLSLUniformHandler; 28 GrGLSLUniformHandler* uniformHandler, 49 GrGLSLUniformHandler* fUniformHandler; 98 GrGLSLUniformHandler*,
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GrGLSLPrimitiveProcessor.h | 21 class GrGLSLUniformHandler; 40 GrGLSLUniformHandler* uniformHandler, 62 GrGLSLUniformHandler* fUniformHandler; 96 GrGLSLUniformHandler* uniformHandler,
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GrGLSLFragmentProcessor.h | 20 class GrGLSLUniformHandler; 56 GrGLSLUniformHandler* uniformHandler, 72 GrGLSLUniformHandler* fUniformHandler;
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GrGLSLGeometryProcessor.h | 47 GrGLSLUniformHandler* uniformHandler, 59 GrGLSLUniformHandler*, 82 GrGLSLUniformHandler* uniformHandler,
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GrGLSLProgramBuilder.h | 17 #include "glsl/GrGLSLUniformHandler.h" 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; 67 virtual GrGLSLUniformHandler* uniformHandler() = 0; 68 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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GrGLSLPrimitiveProcessor.cpp | 12 #include "glsl/GrGLSLUniformHandler.h" 38 GrGLSLUniformHandler* uniformHandler,
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GrGLSLXferProcessor.cpp | 13 #include "glsl/GrGLSLUniformHandler.h" 22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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GrGLSLGeometryProcessor.cpp | 13 #include "glsl/GrGLSLUniformHandler.h" 29 GrGLSLUniformHandler* uniformHandler, 135 GrGLSLUniformHandler* uniformHandler,
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GrGLSLProgramBuilder.cpp | 276 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
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GrGLSLShaderBuilder.cpp | 64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
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/external/skia/src/gpu/gl/ |
GrGLUniformHandler.h | 11 #include "glsl/GrGLSLUniformHandler.h" 19 class GrGLUniformHandler : public GrGLSLUniformHandler { 58 typedef GrGLSLUniformHandler INHERITED;
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GrGLUniformHandler.cpp | 17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( 52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
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/external/skia/src/gpu/vk/ |
GrVkProgramBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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GrVkUniformHandler.h | 11 #include "glsl/GrGLSLUniformHandler.h" 18 class GrVkUniformHandler : public GrGLSLUniformHandler { 82 typedef GrGLSLUniformHandler INHERITED;
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GrVkUniformHandler.cpp | 60 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( 118 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.h | 59 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 60 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 65 typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
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/external/skia/src/gpu/effects/ |
GrTextureDomain.h | 19 class GrGLSLUniformHandler; 118 GrGLSLUniformHandler* uniformHandler,
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GrBicubicEffect.cpp | 12 #include "glsl/GrGLSLUniformHandler.h" 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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GrBitmapTextGeoProc.cpp | 14 #include "glsl/GrGLSLUniformHandler.h" 27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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GrConvolutionEffect.cpp | 12 #include "glsl/GrGLSLUniformHandler.h" 37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 423 void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); 430 GrGLSLUniformHandler* uniformHandler,
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SkTwoPointConicalGradient_gpu.cpp | 19 #include "glsl/GrGLSLUniformHandler.h" 228 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 511 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 721 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 29 #include "glsl/GrGLSLUniformHandler.h" 652 void emitLightColorUniform(GrGLSLUniformHandler*); 662 virtual void emitSurfaceToLight(GrGLSLUniformHandler*, 665 virtual void emitLightColor(GrGLSLUniformHandler*, 692 void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override; 705 void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override; 718 void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override; 719 void emitLightColor(GrGLSLUniformHandler*, [all...] |
/external/skia/tools/debugger/ |
SkOverdrawMode.cpp | 182 GrGLSLUniformHandler* uniformHandler,
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