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Searched
refs:HIT
(Results
1 - 5
of
5
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
CollisionParameters.java
23
// HitType describes the type of
hit
that a victim object receives. Victims may choose to
24
// react differently to the intersection depending on the
hit
type.
25
// TODO: Make this a bit field so that objects can support multiple
hit
types.
28
public final static int
HIT
= 1; // Standard
hit
type. Life is reduced by 1.
32
public final static int DEPRESS = 5; // A
hit
indicating that the attacker is pressing into the victim.
33
public final static int LAUNCH = 6; // A
hit
indicating that the attacker will launch the victim.
HitReactionComponent.java
26
* may be configured to produce common responses to
hit
(taking damage, being knocked back, etc), or
104
if (mPauseOnAttack && hitType == CollisionParameters.HitType.
HIT
) {
148
/** Called when this object is
hit
by another object. */
159
// special case. If we're waiting for a
hit
type to spawn an event and
160
// another event has just happened, eat this
hit
so we don't miss
171
case CollisionParameters.HitType.
HIT
:
172
// don't
hit
our friends, if we have friends.
195
// Ignore this
hit
.
GameObjectFactory.java
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all
...]
/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/bin/
mturk
102
help = 'where to store
HIT
nicknames (default: {})'.format(
159
def preview_url(
hit
):
161
mturk_website,
hit
.HITTypeId)
183
def display_hit(
hit
, verbose = False):
184
et = parse_timestamp(
hit
.Expiration)
187
get_nickname(
hit
.HITId),
188
hit
.Title,
189
hit
.FormattedPrice,
190
display_duration(int(
hit
.AssignmentDurationInSeconds)),
191
hit
.HITStatus)
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...]
/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/mturk/
connection.py
79
Register a new
HIT
Type
107
notification for a specified
HIT
type
115
for a specified
HIT
type
123
for a specified
HIT
type. Queue URL is of form:
135
for a specified
HIT
type
146
notification for a specified
HIT
type
152
# the
HIT
type's notification specification is unchanged. All
HIT
types
190
Creates a new
HIT
.
224
# if
hit
type specified then add i
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all
...]
Completed in 243 milliseconds