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    Searched refs:HIT (Results 1 - 5 of 5) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
CollisionParameters.java 23 // HitType describes the type of hit that a victim object receives. Victims may choose to
24 // react differently to the intersection depending on the hit type.
25 // TODO: Make this a bit field so that objects can support multiple hit types.
28 public final static int HIT = 1; // Standard hit type. Life is reduced by 1.
32 public final static int DEPRESS = 5; // A hit indicating that the attacker is pressing into the victim.
33 public final static int LAUNCH = 6; // A hit indicating that the attacker will launch the victim.
HitReactionComponent.java 26 * may be configured to produce common responses to hit (taking damage, being knocked back, etc), or
104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) {
148 /** Called when this object is hit by another object. */
159 // special case. If we're waiting for a hit type to spawn an event and
160 // another event has just happened, eat this hit so we don't miss
171 case CollisionParameters.HitType.HIT:
172 // don't hit our friends, if we have friends.
195 // Ignore this hit.
GameObjectFactory.java     [all...]
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/bin/
mturk 102 help = 'where to store HIT nicknames (default: {})'.format(
159 def preview_url(hit):
161 mturk_website, hit.HITTypeId)
183 def display_hit(hit, verbose = False):
184 et = parse_timestamp(hit.Expiration)
187 get_nickname(hit.HITId),
188 hit.Title,
189 hit.FormattedPrice,
190 display_duration(int(hit.AssignmentDurationInSeconds)),
191 hit.HITStatus)
    [all...]
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/mturk/
connection.py 79 Register a new HIT Type
107 notification for a specified HIT type
115 for a specified HIT type
123 for a specified HIT type. Queue URL is of form:
135 for a specified HIT type
146 notification for a specified HIT type
152 # the HIT type's notification specification is unchanged. All HIT types
190 Creates a new HIT.
224 # if hit type specified then add i
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