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Searched
refs:HibernationMachine
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/opengl/libs/EGL/
egl_display.h
79
mHibernation.incWakeCount(
HibernationMachine
::STRONG);
82
mHibernation.decWakeCount(
HibernationMachine
::STRONG);
130
bool enter() { return mHibernation.incWakeCount(
HibernationMachine
::WEAK); }
131
void leave() { return mHibernation.decWakeCount(
HibernationMachine
::WEAK); }
143
//
HibernationMachine
uses its own internal mutex to protect its own data.
145
// when calling
HibernationMachine
methods. As a result, nothing in this
147
class
HibernationMachine
{
159
HibernationMachine
(): mWakeCount(0), mHibernating(false),
167
~
HibernationMachine
() {}
182
HibernationMachine
mHibernation
[
all
...]
egl_display.cpp
346
mHibernation.incWakeCount(
HibernationMachine
::STRONG);
354
mHibernation.decWakeCount(
HibernationMachine
::STRONG);
380
bool egl_display_t::
HibernationMachine
::incWakeCount(WakeRefStrength strength) {
407
void egl_display_t::
HibernationMachine
::decWakeCount(WakeRefStrength strength) {
431
void egl_display_t::
HibernationMachine
::setDisplayValid(bool valid) {
Completed in 42 milliseconds