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    Searched refs:HookTable (Results 1 - 5 of 5) sorted by null

  /system/connectivity/shill/
hook_table.cc 40 static string ObjectID(const HookTable* h) { return "(hook_table)"; }
43 HookTable::HookTable(EventDispatcher* event_dispatcher)
46 void HookTable::Add(const string& name, const Closure& start_callback) {
52 HookTable::~HookTable() {
56 void HookTable::Remove(const std::string& name) {
61 void HookTable::ActionComplete(const std::string& name) {
77 void HookTable::Run(int timeout_ms, const ResultCallback& done) {
84 timeout_callback_.Reset(Bind(&HookTable::ActionsTimedOut, Unretained(this)))
    [all...]
hook_table.h 20 // HookTable provides a facility for starting a set of generic actions and
31 // HookTable hook_table_(&event_dispatcher);
58 class HookTable {
60 explicit HookTable(EventDispatcher* event_dispatcher);
61 ~HookTable();
75 // Runs the actions that have been added to the HookTable via Add(). It
125 DISALLOW_COPY_AND_ASSIGN(HookTable);
hook_table_unittest.cc 62 HookTable hook_table_;
110 // StartAction completes immediately before HookTable::Run() returns.
149 // StartAction2 completes immediately before HookTable::Run() returns.
251 std::unique_ptr<HookTable> ht(new HookTable(&event_dispatcher_));
manager.h     [all...]
manager_unittest.cc 444 HookTable* GetTerminationActions() {
    [all...]

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