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Searched
refs:ISLAND_SLEEPING
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btSimulationIslandManager.cpp
276
colObj0->setActivationState(
ISLAND_SLEEPING
);
297
if ( colObj0->getActivationState() ==
ISLAND_SLEEPING
)
326
if (((colObj0) && colObj0->getActivationState() !=
ISLAND_SLEEPING
) ||
327
((colObj1) && colObj1->getActivationState() !=
ISLAND_SLEEPING
))
331
if (colObj0->isKinematicObject() && colObj0->getActivationState() !=
ISLAND_SLEEPING
)
336
if (colObj1->isKinematicObject() && colObj1->getActivationState() !=
ISLAND_SLEEPING
)
btCollisionObject.h
23
#define
ISLAND_SLEEPING
2
288
return ((getActivationState() !=
ISLAND_SLEEPING
) && (getActivationState() != DISABLE_SIMULATION));
btCollisionWorld.cpp
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
CollisionConstants.java
32
public final static int
ISLAND_SLEEPING
= 2;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp
453
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() ==
ISLAND_SLEEPING
)
459
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==
ISLAND_SLEEPING
)
490
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() ==
ISLAND_SLEEPING
)
496
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==
ISLAND_SLEEPING
)
695
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() ==
ISLAND_SLEEPING
)
701
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==
ISLAND_SLEEPING
)
746
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() ==
ISLAND_SLEEPING
)
752
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==
ISLAND_SLEEPING
)
902
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() ==
ISLAND_SLEEPING
)
908
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==
ISLAND_SLEEPING
)
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
420
if ( (getActivationState() ==
ISLAND_SLEEPING
) || (getActivationState() == DISABLE_DEACTIVATION))
445
if ( (getActivationState() ==
ISLAND_SLEEPING
) || (getActivationState() == WANTS_DEACTIVATION))
btSimpleDynamicsWorld.cpp
257
if (body->getActivationState() !=
ISLAND_SLEEPING
)
btDiscreteDynamicsWorld.cpp
271
if (body && body->getActivationState() !=
ISLAND_SLEEPING
)
362
//if (body->getActivationState() !=
ISLAND_SLEEPING
)
577
body->setActivationState(
ISLAND_SLEEPING
);
603
body->setActivationState(
ISLAND_SLEEPING
);
636
body->setActivationState(
ISLAND_SLEEPING
);
641
if (body->getActivationState() ==
ISLAND_SLEEPING
)
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBody.cpp
860
if (getActivationState() ==
ISLAND_SLEEPING
)
[
all
...]
Completed in 235 milliseconds