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    Searched refs:ISLAND_SLEEPING (Results 1 - 9 of 9) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btSimulationIslandManager.cpp 276 colObj0->setActivationState( ISLAND_SLEEPING );
297 if ( colObj0->getActivationState() == ISLAND_SLEEPING)
326 if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
327 ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
331 if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
336 if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
btCollisionObject.h 23 #define ISLAND_SLEEPING 2
288 return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
btCollisionWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
CollisionConstants.java 32 public final static int ISLAND_SLEEPING = 2;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp 453 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
459 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
490 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
496 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
695 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
701 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
746 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
752 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
902 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
908 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 420 if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
445 if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
btSimpleDynamicsWorld.cpp 257 if (body->getActivationState() != ISLAND_SLEEPING)
btDiscreteDynamicsWorld.cpp 271 if (body && body->getActivationState() != ISLAND_SLEEPING)
362 //if (body->getActivationState() != ISLAND_SLEEPING)
577 body->setActivationState(ISLAND_SLEEPING);
603 body->setActivationState(ISLAND_SLEEPING);
636 body->setActivationState(ISLAND_SLEEPING);
641 if (body->getActivationState() == ISLAND_SLEEPING)
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBody.cpp 860 if (getActivationState() == ISLAND_SLEEPING)
    [all...]

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