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Searched
refs:LangSysTable
(Results
1 - 4
of
4
) sorted by null
/external/icu/icu4c/source/layout/
ScriptAndLanguage.h
22
struct
LangSysTable
29
LE_VAR_ARRAY(
LangSysTable
, featureIndexArray)
37
LEReferenceTo<
LangSysTable
> findLanguage(const LETableReference &base, LETag languageTag, LEErrorCode &success, le_bool exactMatch = FALSE) const;
49
LEReferenceTo<
LangSysTable
> findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch = FALSE) const;
ScriptAndLanguage.cpp
14
LEReferenceTo<
LangSysTable
> ScriptTable::findLanguage(const LETableReference& base, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
30
return LEReferenceTo<
LangSysTable
>(base, success, langSysTableOffset);
33
return LEReferenceTo<
LangSysTable
>();
93
LEReferenceTo<
LangSysTable
> ScriptListTable::findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
98
return LEReferenceTo<
LangSysTable
>();
GlyphLookupTables.cpp
25
LEReferenceTo<
LangSysTable
>
langSysTable
= scriptListTable->findLanguage(scriptListTable,
29
// Note: don't have to SWAPW
langSysTable
->featureCount to check for non-zero.
30
return LE_SUCCESS(success)&&
langSysTable
.isValid() &&
langSysTable
->featureCount != 0;
LookupProcessor.cpp
141
LEReferenceTo<
LangSysTable
>
langSysTable
;
152
langSysTable
= scriptListTable->findLanguage(scriptListTable, scriptTag, languageTag, success);
154
if (
langSysTable
.isValid() && LE_SUCCESS(success)) {
155
featureCount = SWAPW(
langSysTable
->featureCount);
170
if (
langSysTable
.isEmpty() || featureListTable.isEmpty() || lookupListTable.isEmpty() ||
175
if(
langSysTable
.isValid()) {
176
requiredFeatureIndex = SWAPW(
langSysTable
->reqFeatureIndex);
203
LEReferenceToArrayOf<le_uint16> featureIndexArray(
langSysTable
, success,
langSysTable
->featureIndexArray, featureCount)
[
all
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Completed in 268 milliseconds