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    Searched refs:LangSysTable (Results 1 - 4 of 4) sorted by null

  /external/icu/icu4c/source/layout/
ScriptAndLanguage.h 22 struct LangSysTable
29 LE_VAR_ARRAY(LangSysTable, featureIndexArray)
37 LEReferenceTo<LangSysTable> findLanguage(const LETableReference &base, LETag languageTag, LEErrorCode &success, le_bool exactMatch = FALSE) const;
49 LEReferenceTo<LangSysTable> findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch = FALSE) const;
ScriptAndLanguage.cpp 14 LEReferenceTo<LangSysTable> ScriptTable::findLanguage(const LETableReference& base, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
30 return LEReferenceTo<LangSysTable>(base, success, langSysTableOffset);
33 return LEReferenceTo<LangSysTable>();
93 LEReferenceTo<LangSysTable> ScriptListTable::findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
98 return LEReferenceTo<LangSysTable>();
GlyphLookupTables.cpp 25 LEReferenceTo<LangSysTable> langSysTable = scriptListTable->findLanguage(scriptListTable,
29 // Note: don't have to SWAPW langSysTable->featureCount to check for non-zero.
30 return LE_SUCCESS(success)&&langSysTable.isValid() && langSysTable->featureCount != 0;
LookupProcessor.cpp 141 LEReferenceTo<LangSysTable> langSysTable;
152 langSysTable = scriptListTable->findLanguage(scriptListTable, scriptTag, languageTag, success);
154 if (langSysTable.isValid() && LE_SUCCESS(success)) {
155 featureCount = SWAPW(langSysTable->featureCount);
170 if (langSysTable.isEmpty() || featureListTable.isEmpty() || lookupListTable.isEmpty() ||
175 if(langSysTable.isValid()) {
176 requiredFeatureIndex = SWAPW(langSysTable->reqFeatureIndex);
203 LEReferenceToArrayOf<le_uint16> featureIndexArray(langSysTable, success, langSysTable->featureIndexArray, featureCount)
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