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    Searched refs:Lights (Results 1 - 4 of 4) sorted by null

  /external/skia/src/core/
SkLightingShader.h 23 class Lights : public SkRefCnt {
27 Builder(const SkLight lights[], int numLights)
28 : fLights(new Lights(lights, numLights)) {}
30 Builder() : fLights(new Lights) {}
32 // TODO: limit the number of lights here or just ignore those
40 const Lights* finish() {
45 SkAutoTUnref<Lights> fLights;
57 Lights() {}
58 Lights(const SkLight lights[], int numLights) : fLights(lights, numLights) {
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SkLightingShader.cpp 26 support multiple lights
45 lights to light the diffuse bitmap.
48 @param lights the lights applied to the normal map
54 const SkLightingShader::Lights* lights,
60 , fLights(SkRef(lights))
116 SkAutoTUnref<const SkLightingShader::Lights> fLights;
145 const GrTextureParams& normParams, const SkLightingShader::Lights* lights,
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  /external/skia/samplecode/
SampleLighting.cpp 16 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar blue) {
22 SkLightingShader::Lights::Builder builder;
49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f));
52 lights, SkVector::Make(1.0f, 0.0f),
75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle,
79 lights, SkVector::Make(1.0f, 0.0f),
  /external/skia/gm/
lightingshader.cpp 49 SkLightingShader::Lights::Builder builder;
173 SkAutoTUnref<const SkLightingShader::Lights> fLights;

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