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Searched
refs:Lights
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/core/
SkLightingShader.h
23
class
Lights
: public SkRefCnt {
27
Builder(const SkLight
lights
[], int numLights)
28
: fLights(new
Lights
(
lights
, numLights)) {}
30
Builder() : fLights(new
Lights
) {}
32
// TODO: limit the number of
lights
here or just ignore those
40
const
Lights
* finish() {
45
SkAutoTUnref<
Lights
> fLights;
57
Lights
() {}
58
Lights
(const SkLight lights[], int numLights) : fLights(lights, numLights) {
[
all
...]
SkLightingShader.cpp
26
support multiple
lights
45
lights
to light the diffuse bitmap.
48
@param
lights
the
lights
applied to the normal map
54
const SkLightingShader::
Lights
*
lights
,
60
, fLights(SkRef(
lights
))
116
SkAutoTUnref<const SkLightingShader::
Lights
> fLights;
145
const GrTextureParams& normParams, const SkLightingShader::
Lights
*
lights
,
[
all
...]
/external/skia/samplecode/
SampleLighting.cpp
16
static const SkLightingShader::
Lights
* create_lights(SkScalar angle, SkScalar blue) {
22
SkLightingShader::
Lights
::Builder builder;
49
SkAutoTUnref<const SkLightingShader::
Lights
>
lights
(create_lights(fLightAngle, 1.0f));
52
lights
, SkVector::Make(1.0f, 0.0f),
75
SkAutoTUnref<const SkLightingShader::
Lights
>
lights
(create_lights(fLightAngle,
79
lights
, SkVector::Make(1.0f, 0.0f),
/external/skia/gm/
lightingshader.cpp
49
SkLightingShader::
Lights
::Builder builder;
173
SkAutoTUnref<const SkLightingShader::
Lights
> fLights;
Completed in 385 milliseconds