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    Searched refs:LocalRayResult (Results 1 - 15 of 15) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/custom/gdx/collision/
ClosestNotMeRayResultCallback.h 11 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace);
ClosestNotMeRayResultCallback.cpp 9 btScalar ClosestNotMeRayResultCallback::addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
LocalRayResult.java 18 public class LocalRayResult extends BulletBase {
21 protected LocalRayResult(final String className, long cPtr, boolean cMemoryOwn) {
26 /** Construct a new LocalRayResult, normally you should not need this constructor it's intended for low-level usage. */
27 public LocalRayResult(long cPtr, boolean cMemoryOwn) {
28 this("LocalRayResult", cPtr, cMemoryOwn);
39 public static long getCPtr(LocalRayResult obj) {
61 public LocalRayResult(btCollisionObject collisionObject, LocalShapeInfo localShapeInfo, Vector3 hitNormalLocal, float hitFraction) {
ClosestRayResultCallback.java 81 public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) {
82 return (getClass() == ClosestRayResultCallback.class) ? CollisionJNI.ClosestRayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace) : CollisionJNI.ClosestRayResultCallback_addSingleResultSwigExplicitClosestRayResultCallback(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace);
AllHitsRayResultCallback.java 117 public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) {
118 return (getClass() == AllHitsRayResultCallback.class) ? CollisionJNI.AllHitsRayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace) : CollisionJNI.AllHitsRayResultCallback_addSingleResultSwigExplicitAllHitsRayResultCallback(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace);
RayResultCallback.java 129 public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) {
130 return CollisionJNI.RayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace);
CollisionJNI.java     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btCollisionWorld.i 5 %feature("flatnested") btCollisionWorld::LocalRayResult;
6 %feature("director") LocalRayResult;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorld.h 183 struct LocalRayResult
185 LocalRayResult(const btCollisionObject* collisionObject,
239 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
256 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
293 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
btCollisionWorld.cpp 319 btCollisionWorld::LocalRayResult localRayResult
328 resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
366 btCollisionWorld::LocalRayResult rayResult
432 btCollisionWorld::LocalRayResult rayResult
475 virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.h 194 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace);
210 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace);
226 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace);
classes.i 30 SPECIFY_CLASS(LocalRayResult, com.badlogic.gdx.physics.bullet.collision)
collision_wrap.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftRigidDynamicsWorld.cpp 316 btCollisionWorld::LocalRayResult rayResult
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp 55 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)

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