/external/deqp/modules/gles3/functional/ |
es3fShaderLoopTests.cpp | 139 enum LoopType 148 static const char* getLoopTypeName (LoopType loopType) 158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); 159 return s_names[(int)loopType]; 244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) 380 if (loopType == LOOPTYPE_FOR) 387 else if (loopType == LOOPTYPE_WHILE) 396 else if (loopType == LOOPTYPE_DO_WHILE [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderLoopTests.cpp | 116 enum LoopType 124 static const char* getLoopTypeName (LoopType loopType) 134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); 135 return s_names[(int)loopType]; 303 LoopType loopType, 460 if (loopType == LOOPTYPE_FOR) 467 else if (loopType == LOOPTYPE_WHILE) 476 else if (loopType == LOOPTYPE_DO_WHILE [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderLoopTests.cpp | 142 enum LoopType 151 static const char* getLoopTypeName (LoopType loopType) 161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); 162 return s_names[(int)loopType]; 276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) 408 if (loopType == LOOPTYPE_FOR) 415 else if (loopType == LOOPTYPE_WHILE) 424 else if (loopType == LOOPTYPE_DO_WHILE [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 55 enum LoopType 81 LoopType loopType; 171 if (params.loopType == LOOPTYPE_FOR) 176 else if (params.loopType == LOOPTYPE_WHILE) 186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); 265 ^ deInt32Hash(params.loopType)
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/external/deqp/modules/gles2/performance/ |
es2pShaderControlStatementTests.cpp | 403 enum LoopType 411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex); 420 LoopType m_type; 427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) 911 LoopCase::LoopType type;
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es2pShaderCompilationCases.cpp | 321 enum LoopType 540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth); 550 LoopType m_type; 698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth); 708 LoopType m_type; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderControlStatementTests.cpp | 407 enum LoopType 415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex); 424 LoopType m_type; 431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) 923 LoopCase::LoopType type;
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es3pShaderCompilationCases.cpp | 321 enum LoopType 540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth); 550 LoopType m_type; 698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth); 708 LoopType m_type; [all...] |
/external/mesa3d/src/gallium/drivers/radeon/ |
AMDILCFGStructurizer.cpp | 287 typedef typename PassT::LoopType LoopT; [all...] |