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Searched
refs:MAT3x4
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp
356
MAT3x4
,
vktShaderRender.cpp
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vktShaderRenderMatrixTests.cpp
68
using tcu::
Mat3x4
;
268
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::
Mat3x4
);
501
template <> inline tcu::
Mat3x4
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat3x4
(s_constInMat3x4[inputNdx]); }
558
template <> inline tcu::
Mat3x4
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
561
tcu::
Mat3x4
m;
611
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat3x4
& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
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