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    Searched refs:Multipass (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 323 } while (tnl->Driver.Render.Multipass &&
324 tnl->Driver.Render.Multipass( ctx, ++pass ));
t_context.h 487 GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 251 tnl->Driver.Render.Multipass = 0;

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