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    Searched refs:NOUVEAU_BUFFER_STATUS_GPU_WRITING (Results 1 - 14 of 14) sorted by null

  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_buffer.h 18 #define NOUVEAU_BUFFER_STATUS_GPU_WRITING (1 << 1)
nouveau_buffer.c 125 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
166 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
189 if (buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING)
319 (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING))
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_screen.h 100 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nv50_tex.c 249 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
256 res->status &= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nv50_vbo.c 300 if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
301 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
678 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
679 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nv50_state_validate.c 55 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
85 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nv50_surface.c 218 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_screen.h 99 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nvc0_tex.c 248 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
254 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
312 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
318 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nvc0_state_validate.c 116 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
148 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nvc0_vbo.c 760 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
761 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nvc0_surface.c 225 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    [all...]
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_context.c 62 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
nv30_state_validate.c 526 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;

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