HomeSort by relevance Sort by last modified time
    Searched refs:NegativeX (Results 1 - 4 of 4) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java 32 public FacedCubemapData (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY,
34 this(TextureData.Factory.loadFromFile(positiveX, false), TextureData.Factory.loadFromFile(negativeX,
41 public FacedCubemapData (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY,
44 negativeX, useMipMaps), TextureData.Factory.loadFromFile(positiveY, useMipMaps), TextureData.Factory
50 public FacedCubemapData (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ,
52 this(positiveX, negativeX, positiveY, negativeY, positiveZ, negativeZ, false);
56 public FacedCubemapData (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ,
58 this(positiveX == null ? null : new PixmapTextureData(positiveX, null, useMipMaps, false), negativeX == null ? null
59 : new PixmapTextureData(negativeX, null, useMipMaps, false), positiveY == null ? null : new PixmapTextureData(positiveY,
74 public FacedCubemapData (TextureData positiveX, TextureData negativeX, TextureData positiveY, TextureData negativeY,
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java 49 NegativeX(1, GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, -1, 0, -1, 0, 0),
101 public Cubemap (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY, FileHandle positiveZ,
103 this(positiveX, negativeX, positiveY, negativeY, positiveZ, negativeZ, false);
107 public Cubemap (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY, FileHandle positiveZ,
109 this(TextureData.Factory.loadFromFile(positiveX, useMipMaps), TextureData.Factory.loadFromFile(negativeX, useMipMaps),
115 public Cubemap (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ) {
116 this(positiveX, negativeX, positiveY, negativeY, positiveZ, negativeZ, false);
120 public Cubemap (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ,
122 this(positiveX == null ? null : new PixmapTextureData(positiveX, null, useMipMaps, false), negativeX == null ? null
123 : new PixmapTextureData(negativeX, null, useMipMaps, false), positiveY == null ? null : new PixmapTextureData(positiveY,
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderCollectionTest.java 178 faces.load(CubemapSide.NegativeX, root.child(name + "_NX.png"));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java 178 addLight(point, EnumSet.of(CubemapSide.PositiveX, CubemapSide.NegativeX, CubemapSide.PositiveY, CubemapSide.NegativeY,

Completed in 676 milliseconds