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Searched
refs:NegativeX
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java
32
public FacedCubemapData (FileHandle positiveX, FileHandle
negativeX
, FileHandle positiveY, FileHandle negativeY,
34
this(TextureData.Factory.loadFromFile(positiveX, false), TextureData.Factory.loadFromFile(
negativeX
,
41
public FacedCubemapData (FileHandle positiveX, FileHandle
negativeX
, FileHandle positiveY, FileHandle negativeY,
44
negativeX
, useMipMaps), TextureData.Factory.loadFromFile(positiveY, useMipMaps), TextureData.Factory
50
public FacedCubemapData (Pixmap positiveX, Pixmap
negativeX
, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ,
52
this(positiveX,
negativeX
, positiveY, negativeY, positiveZ, negativeZ, false);
56
public FacedCubemapData (Pixmap positiveX, Pixmap
negativeX
, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ,
58
this(positiveX == null ? null : new PixmapTextureData(positiveX, null, useMipMaps, false),
negativeX
== null ? null
59
: new PixmapTextureData(
negativeX
, null, useMipMaps, false), positiveY == null ? null : new PixmapTextureData(positiveY,
74
public FacedCubemapData (TextureData positiveX, TextureData
negativeX
, TextureData positiveY, TextureData negativeY,
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java
49
NegativeX
(1, GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, -1, 0, -1, 0, 0),
101
public Cubemap (FileHandle positiveX, FileHandle
negativeX
, FileHandle positiveY, FileHandle negativeY, FileHandle positiveZ,
103
this(positiveX,
negativeX
, positiveY, negativeY, positiveZ, negativeZ, false);
107
public Cubemap (FileHandle positiveX, FileHandle
negativeX
, FileHandle positiveY, FileHandle negativeY, FileHandle positiveZ,
109
this(TextureData.Factory.loadFromFile(positiveX, useMipMaps), TextureData.Factory.loadFromFile(
negativeX
, useMipMaps),
115
public Cubemap (Pixmap positiveX, Pixmap
negativeX
, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ) {
116
this(positiveX,
negativeX
, positiveY, negativeY, positiveZ, negativeZ, false);
120
public Cubemap (Pixmap positiveX, Pixmap
negativeX
, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ,
122
this(positiveX == null ? null : new PixmapTextureData(positiveX, null, useMipMaps, false),
negativeX
== null ? null
123
: new PixmapTextureData(
negativeX
, null, useMipMaps, false), positiveY == null ? null : new PixmapTextureData(positiveY,
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderCollectionTest.java
178
faces.load(CubemapSide.
NegativeX
, root.child(name + "_NX.png"));
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java
178
addLight(point, EnumSet.of(CubemapSide.PositiveX, CubemapSide.
NegativeX
, CubemapSide.PositiveY, CubemapSide.NegativeY,
Completed in 676 milliseconds