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Searched
refs:NoKeep
(Results
1 - 5
of
5
) sorted by null
/frameworks/compile/mclinker/lib/Target/
ELFEmulation.cpp
25
{".text*", ".text", InputSectDesc::
NoKeep
},
26
{".rodata*", ".rodata", InputSectDesc::
NoKeep
},
27
{".data.rel.ro.local*", ".data.rel.ro.local", InputSectDesc::
NoKeep
},
28
{".data.rel.ro*", ".data.rel.ro", InputSectDesc::
NoKeep
},
29
{".data*", ".data", InputSectDesc::
NoKeep
},
30
{".bss*", ".bss", InputSectDesc::
NoKeep
},
31
{".tdata*", ".tdata", InputSectDesc::
NoKeep
},
32
{".tbss*", ".tbss", InputSectDesc::
NoKeep
},
44
{".sdata2*", ".sdata", InputSectDesc::
NoKeep
},
45
{".sbss2*", ".sbss", InputSectDesc::
NoKeep
},
[
all
...]
/frameworks/compile/mclinker/include/mcld/Script/
InputSectDesc.h
28
enum KeepPolicy { Keep,
NoKeep
};
/frameworks/compile/mclinker/include/mcld/Object/
SectionMap.h
170
InputSectDesc::KeepPolicy pPolicy = InputSectDesc::
NoKeep
);
/frameworks/compile/mclinker/lib/Object/
SectionMap.cpp
291
output->append(new Input(pSection->name(), InputSectDesc::
NoKeep
));
/frameworks/compile/mclinker/lib/Script/
ScriptParser.yy
493
{ m_ScriptFile.addInputSectDesc(InputSectDesc::
NoKeep
, $1); }
Completed in 1066 milliseconds