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Searched
refs:OPENING
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
DoorAnimationComponent.java
28
public static final int
OPENING
= 3;
66
final float openAnimationLength = mSprite.findAnimation(Animation.
OPENING
).getLength();
80
//
opening
and closing animations are the same length.
92
mSprite.playAnimation(Animation.
OPENING
);
171
if (mSprite.getCurrentAnimation() == Animation.
OPENING
&& mState == STATE_CLOSED) {
GameObjectFactory.java
[
all
...]
/packages/apps/Camera2/src/com/android/camera/device/
SingleDeviceStateMachine.java
32
* Internal state machine for dealing with the interactions of
opening
37
*
Opening
Opened -> Nothing.
41
* Device moves to
Opening
.
42
*
Opening
Closed -> Nothing.
57
OPENING
,
283
mDeviceState = DeviceState.
OPENING
;
Completed in 288 milliseconds