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Searched
refs:ParticleBatch
(Results
1 - 12
of
12
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/renderers/
ParticleControllerRenderer.java
5
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
10
public abstract class ParticleControllerRenderer< D extends ParticleControllerRenderData, T extends
ParticleBatch
<D>> extends ParticleControllerComponent{
26
public boolean setBatch (
ParticleBatch
<?> batch){
34
public abstract boolean isCompatible (
ParticleBatch
<?> batch);
ParticleControllerControllerRenderer.java
9
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
38
public boolean isCompatible (
ParticleBatch
batch) {
BillboardRenderer.java
10
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
40
public boolean isCompatible (
ParticleBatch
<?> batch) {
PointSpriteRenderer.java
10
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
35
public boolean isCompatible (
ParticleBatch
<?> batch) {
ModelInstanceRenderer.java
10
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
83
public boolean isCompatible (
ParticleBatch
<?> batch) {
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleSystem.java
5
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
24
private Array<
ParticleBatch
<?>> batches;
28
batches = new Array<
ParticleBatch
<?>>();
32
public void add(
ParticleBatch
<?> batch){
65
for(
ParticleBatch
<?> batch : batches)
79
for(
ParticleBatch
<?> batch : batches)
85
for(
ParticleBatch
<?> batch : batches)
89
public Array<
ParticleBatch
<?>> getBatches () {
ParticleEffectLoader.java
18
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
83
for (
ParticleBatch
<?> batch : parameter.batches) {
118
for (
ParticleBatch
<?> batch : parameter.batches) {
135
Array<
ParticleBatch
<?>> batches;
137
public ParticleEffectLoadParameter (Array<
ParticleBatch
<?>> batches) {
144
Array<
ParticleBatch
<?>> batches;
150
public ParticleEffectSaveParameter (FileHandle file, AssetManager manager, Array<
ParticleBatch
<?>> batches) {
ParticleEffect.java
19
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
158
public void setBatch(Array<
ParticleBatch
<?>> batches){
160
for(
ParticleBatch
<?> batch : batches)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
ParticleBatch.java
10
public interface
ParticleBatch
<T extends ParticleControllerRenderData> extends RenderableProvider, ResourceData.Configurable {
ModelInstanceParticleBatch.java
12
public class ModelInstanceParticleBatch implements
ParticleBatch
<ModelInstanceControllerRenderData> {
BufferedParticleBatch.java
10
public abstract class BufferedParticleBatch<T extends ParticleControllerRenderData> implements
ParticleBatch
<T> {
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
FlameMain.java
81
import com.badlogic.gdx.graphics.g3d.particles.batches.
ParticleBatch
;
351
protected JPanel getPanel (
ParticleBatch
renderer) {
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