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  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/
IOSUIViewController.java 73 mask |= ((1 << UIInterfaceOrientation.Portrait) | (1 << UIInterfaceOrientation.PortraitUpsideDown));
88 // assume portrait
IOSInput.java 517 return Orientation.Portrait;
  /external/libgdx/gdx/src/com/badlogic/gdx/
Input.java 753 Landscape, Portrait
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSInput.java 570 case Portrait:
583 return Orientation.Portrait;
IOSGraphics.java 87 mask |= ((1 << UIInterfaceOrientation.Portrait.value()) | (1 << UIInterfaceOrientation.PortraitUpsideDown.value()));
104 // assume portrait
  /external/opencv3/samples/winrt/ImageManipulations/
AdvancedCapture.xaml.cpp 503 case Windows::Graphics::Display::DisplayOrientations::Portrait:
527 case Windows::Graphics::Display::DisplayOrientations::Portrait:
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidInput.java 180 nativeOrientation = Orientation.Portrait;
915 if (nativeOrientation == Orientation.Portrait) {
927 if (nativeOrientation == Orientation.Portrait) {
  /external/libgdx/backends/gdx-backend-moe/libs/
intel-moe-ios.jar 

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