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Searched
refs:Portrait
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/
IOSUIViewController.java
73
mask |= ((1 << UIInterfaceOrientation.
Portrait
) | (1 << UIInterfaceOrientation.PortraitUpsideDown));
88
// assume
portrait
IOSInput.java
517
return Orientation.
Portrait
;
/external/libgdx/gdx/src/com/badlogic/gdx/
Input.java
753
Landscape,
Portrait
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSInput.java
570
case
Portrait
:
583
return Orientation.
Portrait
;
IOSGraphics.java
87
mask |= ((1 << UIInterfaceOrientation.
Portrait
.value()) | (1 << UIInterfaceOrientation.PortraitUpsideDown.value()));
104
// assume
portrait
/external/opencv3/samples/winrt/ImageManipulations/
AdvancedCapture.xaml.cpp
503
case Windows::Graphics::Display::DisplayOrientations::
Portrait
:
527
case Windows::Graphics::Display::DisplayOrientations::
Portrait
:
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidInput.java
180
nativeOrientation = Orientation.
Portrait
;
915
if (nativeOrientation == Orientation.
Portrait
) {
927
if (nativeOrientation == Orientation.
Portrait
) {
/external/libgdx/backends/gdx-backend-moe/libs/
intel-moe-ios.jar
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