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    Searched refs:PositiveY (Results 1 - 3 of 3) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java 32 public FacedCubemapData (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY,
35 false), TextureData.Factory.loadFromFile(positiveY, false), TextureData.Factory.loadFromFile(
41 public FacedCubemapData (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY,
44 negativeX, useMipMaps), TextureData.Factory.loadFromFile(positiveY, useMipMaps), TextureData.Factory
50 public FacedCubemapData (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ,
52 this(positiveX, negativeX, positiveY, negativeY, positiveZ, negativeZ, false);
56 public FacedCubemapData (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ,
59 : new PixmapTextureData(negativeX, null, useMipMaps, false), positiveY == null ? null : new PixmapTextureData(positiveY,
74 public FacedCubemapData (TextureData positiveX, TextureData negativeX, TextureData positiveY, TextureData negativeY,
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java 51 PositiveY(2, GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 1, 0, 1, 0),
101 public Cubemap (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY, FileHandle positiveZ,
103 this(positiveX, negativeX, positiveY, negativeY, positiveZ, negativeZ, false);
107 public Cubemap (FileHandle positiveX, FileHandle negativeX, FileHandle positiveY, FileHandle negativeY, FileHandle positiveZ,
110 TextureData.Factory.loadFromFile(positiveY, useMipMaps), TextureData.Factory.loadFromFile(negativeY, useMipMaps),
115 public Cubemap (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ) {
116 this(positiveX, negativeX, positiveY, negativeY, positiveZ, negativeZ, false);
120 public Cubemap (Pixmap positiveX, Pixmap negativeX, Pixmap positiveY, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ,
123 : new PixmapTextureData(negativeX, null, useMipMaps, false), positiveY == null ? null : new PixmapTextureData(positiveY,
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java 178 addLight(point, EnumSet.of(CubemapSide.PositiveX, CubemapSide.NegativeX, CubemapSide.PositiveY, CubemapSide.NegativeY,

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