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Searched
refs:PositiveY
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java
32
public FacedCubemapData (FileHandle positiveX, FileHandle negativeX, FileHandle
positiveY
, FileHandle negativeY,
35
false), TextureData.Factory.loadFromFile(
positiveY
, false), TextureData.Factory.loadFromFile(
41
public FacedCubemapData (FileHandle positiveX, FileHandle negativeX, FileHandle
positiveY
, FileHandle negativeY,
44
negativeX, useMipMaps), TextureData.Factory.loadFromFile(
positiveY
, useMipMaps), TextureData.Factory
50
public FacedCubemapData (Pixmap positiveX, Pixmap negativeX, Pixmap
positiveY
, Pixmap negativeY, Pixmap positiveZ,
52
this(positiveX, negativeX,
positiveY
, negativeY, positiveZ, negativeZ, false);
56
public FacedCubemapData (Pixmap positiveX, Pixmap negativeX, Pixmap
positiveY
, Pixmap negativeY, Pixmap positiveZ,
59
: new PixmapTextureData(negativeX, null, useMipMaps, false),
positiveY
== null ? null : new PixmapTextureData(
positiveY
,
74
public FacedCubemapData (TextureData positiveX, TextureData negativeX, TextureData
positiveY
, TextureData negativeY,
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java
51
PositiveY
(2, GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 1, 0, 1, 0),
101
public Cubemap (FileHandle positiveX, FileHandle negativeX, FileHandle
positiveY
, FileHandle negativeY, FileHandle positiveZ,
103
this(positiveX, negativeX,
positiveY
, negativeY, positiveZ, negativeZ, false);
107
public Cubemap (FileHandle positiveX, FileHandle negativeX, FileHandle
positiveY
, FileHandle negativeY, FileHandle positiveZ,
110
TextureData.Factory.loadFromFile(
positiveY
, useMipMaps), TextureData.Factory.loadFromFile(negativeY, useMipMaps),
115
public Cubemap (Pixmap positiveX, Pixmap negativeX, Pixmap
positiveY
, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ) {
116
this(positiveX, negativeX,
positiveY
, negativeY, positiveZ, negativeZ, false);
120
public Cubemap (Pixmap positiveX, Pixmap negativeX, Pixmap
positiveY
, Pixmap negativeY, Pixmap positiveZ, Pixmap negativeZ,
123
: new PixmapTextureData(negativeX, null, useMipMaps, false),
positiveY
== null ? null : new PixmapTextureData(
positiveY
,
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java
178
addLight(point, EnumSet.of(CubemapSide.PositiveX, CubemapSide.NegativeX, CubemapSide.
PositiveY
, CubemapSide.NegativeY,
Completed in 51 milliseconds