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Searched
refs:REPEAT
(Results
1 - 25
of
110
) sorted by null
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/external/eigen/bench/
benchmarkX.cpp
18
#ifndef
REPEAT
19
#define
REPEAT
100
30
for(int a = 0; a <
REPEAT
; a++)
benchmarkXcwise.cpp
17
#ifndef
REPEAT
18
#define
REPEAT
1000
29
for(int a = 0; a <
REPEAT
; a++)
benchmark.cpp
14
#ifndef
REPEAT
15
#define
REPEAT
40000000
32
for(int a = 0; a <
REPEAT
; a++)
vdw_new.cpp
14
#ifndef
REPEAT
15
#define
REPEAT
10000
51
for (unsigned int i = 0; i<
REPEAT
; ++i) {
sparse_transpose.cpp
14
#ifndef
REPEAT
15
#define
REPEAT
1
32
for (int _k=0; _k<
REPEAT
; ++_k) { \
54
BENCH(for (int k=0; k<
REPEAT
; ++k) m3 = m1.transpose();)
63
BENCH(for (int k=0; k<
REPEAT
; ++k) sm3 = sm1.transpose();)
73
BENCH(for (int k=0; k<
REPEAT
; ++k) { m3 = cs_transpose(m1,1); cs_spfree(m3);})
84
BENCH(for (int k=0; k<
REPEAT
; ++k) gmm::copy(gmm::transposed(m1),m3);)
94
BENCH(for (int k=0; k<
REPEAT
; ++k) m3 = trans(m1);)
bench_reverse.cpp
7
#ifndef
REPEAT
8
#define
REPEAT
100000
24
int repeats = (
REPEAT
*1000)/size;
51
<< (timerB.value() *
REPEAT
) / repeats << "s "
benchmarkSlice.cpp
10
#ifndef
REPEAT
11
#define
REPEAT
10000
24
for(int a = 0; a <
REPEAT
; a++)
sparse_dense_product.cpp
14
#ifndef
REPEAT
15
#define
REPEAT
1
32
for (int _k=0; _k<
REPEAT
; ++_k) { \
77
for (int k=0; k<
REPEAT
; ++k)
80
std::cout << " a * v:\t" << timer.best() << " " << double(
REPEAT
)/timer.best() << " * / sec " << endl;
84
for (int k=0; k<
REPEAT
; ++k)
96
std::cout << " a * v:\t" << timer.best()/
REPEAT
<< " " << double(
REPEAT
)/timer.best(REAL_TIMER) << " * / sec " << endl;
101
std::cout << " a' * v:\t" << timer.best()/
REPEAT
<< endl;
108
// BENCH(for (int k=0; k<
REPEAT
; ++k) v2 = m1 * v1;
[
all
...]
benchCholesky.cpp
18
#ifndef
REPEAT
19
#define
REPEAT
10000
41
int repeats = (
REPEAT
*1000)/(rows*rows);
81
<< (timerNoSqrt.value() *
REPEAT
) / repeats << "s "
83
<< (timerSqrt.value() *
REPEAT
) / repeats << "s "
109
<< timerSqrt.value() *
REPEAT
/ repeats << "s";
benchEigenSolver.cpp
19
#ifndef
REPEAT
20
#define
REPEAT
1000
39
int stdRepeats = std::max(1,int((
REPEAT
*1000)/(rows*rows*sqrt(rows))));
86
<< timerSa.value() *
REPEAT
/ saRepeats << "s \t"
87
<< timerStd.value() *
REPEAT
/ stdRepeats << "s";
122
<< timerSa.value() *
REPEAT
/ saRepeats << "s"
123
<< /*timerStd.value() *
REPEAT
/ stdRepeats << "s"*/ " na ";
168
<< timerSa.value() *
REPEAT
/ saRepeats << "s \t"
169
<< timerStd.value() *
REPEAT
/ stdRepeats << "s";
benchVecAdd.cpp
11
#ifndef
REPEAT
12
#define
REPEAT
10000
43
std::cout << timer.value() << "s " << (double(size2*
REPEAT
)/timer.value())/(1024.*1024.*1024.) << " GFlops\n";
60
std::cout << innersize << " x " << outersize << " " << timer.value() << "s " << (double(size2*
REPEAT
)/timer.value())/(1024.*1024.*1024.) << " GFlops\n";
74
std::cout << timer.value() << "s " << (double(size2*
REPEAT
)/timer.value())/(1024.*1024.*1024.) << " GFlops\n";
81
for (int k=0; k<
REPEAT
; ++k)
87
for (int k=0; k<
REPEAT
; ++k)
96
for (int k=0; k<
REPEAT
; ++k)
sparse_product.cpp
17
#ifndef
REPEAT
18
#define
REPEAT
1
34
for (int _k=0; _k<
REPEAT
; ++_k) { \
125
for (int k=0; k<
REPEAT
; ++k)
132
for (int k=0; k<
REPEAT
; ++k)
139
for (int k=0; k<
REPEAT
; ++k)
146
for (int k=0; k<
REPEAT
; ++k)
194
BENCH(for (int k=0; k<
REPEAT
; ++k) m3 = m1 * m2;)
207
BENCH(for (int k=0; k<
REPEAT
; ++k) m3 = m1.transpose() * m2;)
213
BENCH( for (int k=0; k<
REPEAT
; ++k) m3 = m1.transpose() * m2.transpose();
[
all
...]
sparse_lu.cpp
19
#ifndef
REPEAT
20
#define
REPEAT
1
37
for (int _k=0; _k<
REPEAT
; ++_k) { \
sparse_randomsetter.cpp
18
#ifndef
REPEAT
19
#define
REPEAT
1
36
for (int _k=0; _k<
REPEAT
; ++_k) { \
/cts/tests/tests/graphics/src/android/graphics/cts/
Shader_TileModeTest.java
28
assertEquals(TileMode.
REPEAT
, TileMode.valueOf("
REPEAT
"));
35
assertEquals(TileMode.
REPEAT
, tileMode[1]);
ShaderTest.java
36
Shader shader = new BitmapShader(bitmap, Shader.TileMode.
REPEAT
, Shader.TileMode.
REPEAT
);
/external/eigen/unsupported/bench/
bench_svd.cpp
24
#ifndef
REPEAT
25
#define
REPEAT
10
46
for (int i=0; i<
REPEAT
; ++i)
53
for (int i=0; i<
REPEAT
; ++i)
60
cout << "Sample " << k << " : " <<
REPEAT
<< " computations : Jacobi : " << fixed << timerJacobi.value() << "s ";
77
for (int i=0; i<
REPEAT
; ++i)
84
for (int i=0; i<
REPEAT
; ++i)
91
cout << "Sample " << k << " : " <<
REPEAT
<< " computations : Jacobi : " << fixed << timerJacobi.value() << "s ";
/cts/suite/audio_quality/test/
TaskProcessTest.cpp
35
const android::String8
REPEAT
("
repeat
");
39
ASSERT_TRUE(mSequential->parseAttribute(
REPEAT
, N_10));
TaskSequentialTest.cpp
42
const android::String8
REPEAT
("
repeat
");
48
ASSERT_TRUE(mSequential->parseAttribute(
REPEAT
, N_10));
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
Patterns.java
74
mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.
REPEAT
,
75
Shader.TileMode.
REPEAT
);
76
mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.
REPEAT
,
77
Shader.TileMode.
REPEAT
);
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/tools/
test_bbox.c
137
long
repeat
)
144
for ( count =
repeat
; count > 0; count-- )
159
for ( count =
repeat
; count > 0; count-- )
173
#define
REPEAT
1000000L
178
profile_outline( &dummy_outline_1,
REPEAT
);
181
profile_outline( &dummy_outline_2,
REPEAT
);
184
profile_outline( &dummy_outline_3,
REPEAT
);
/cts/tests/tests/uirendering/src/android/uirendering/cts/testinfrastructure/
ResourceModifier.java
62
repeatShader = new BitmapShader(bitmap, Shader.TileMode.
REPEAT
,
63
Shader.TileMode.
REPEAT
);
65
translatedShader = new BitmapShader(bitmap, Shader.TileMode.
REPEAT
,
66
Shader.TileMode.
REPEAT
);
117
bitmapColors, null, Shader.TileMode.
REPEAT
);
/cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
ShaderTests.java
49
Shader.TileMode.
REPEAT
, Shader.TileMode.
REPEAT
));
70
Shader.TileMode.
REPEAT
, Shader.TileMode.
REPEAT
);
/frameworks/base/graphics/java/android/graphics/
Shader.java
49
*
repeat
the shader's image horizontally and vertically
51
REPEAT
(1),
53
*
repeat
the shader's image horizontally and vertically, alternating
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ShadersActivity.java
68
mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.
REPEAT
,
69
Shader.TileMode.
REPEAT
);
71
mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.
REPEAT
,
72
Shader.TileMode.
REPEAT
);
Completed in 485 milliseconds
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