/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
ParticleBatch.java | 5 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 10 public interface ParticleBatch<T extends ParticleControllerRenderData> extends RenderableProvider, ResourceData.Configurable { 18 public void save (AssetManager manager, ResourceData assetDependencyData); 19 public void load (AssetManager manager, ResourceData assetDependencyData);
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ModelInstanceParticleBatch.java | 5 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 48 public void save (AssetManager manager, ResourceData assetDependencyData) {} 51 public void load (AssetManager manager, ResourceData assetDependencyData) {}
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PointSpriteParticleBatch.java | 21 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 22 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData; 146 public void save (AssetManager manager, ResourceData resources) { 152 public void load (AssetManager manager, ResourceData resources) {
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BillboardParticleBatch.java | 20 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 21 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData; 692 public void save (AssetManager manager, ResourceData resources) { 699 public void load (AssetManager manager, ResourceData resources) {
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/external/icu/icu4c/source/common/ |
uresdata.h | 396 } ResourceData; 402 res_read(ResourceData *pResData, 408 * The ResourceData structure must be allocated externally. 411 res_load(ResourceData *pResData, 416 * This does not release the ResourceData structure itself. 419 res_unload(ResourceData *pResData); 430 res_getString(const ResourceData *pResData, Resource res, int32_t *pLength); 433 res_getAlias(const ResourceData *pResData, Resource res, int32_t *pLength); 436 res_getBinary(const ResourceData *pResData, Resource res, int32_t *pLength); 439 res_getIntVector(const ResourceData *pResData, Resource res, int32_t *pLength) [all...] |
uresdata.cpp | 72 _res_findTableItem(const ResourceData *pResData, const uint16_t *keyOffsets, int32_t length, 103 _res_findTable32Item(const ResourceData *pResData, const int32_t *keyOffsets, int32_t length, 155 res_init(ResourceData *pResData, 239 res_read(ResourceData *pResData, 244 uprv_memset(pResData, 0, sizeof(ResourceData)); 256 res_load(ResourceData *pResData, 260 uprv_memset(pResData, 0, sizeof(ResourceData)); 273 res_unload(ResourceData *pResData) { 308 res_getString(const ResourceData *pResData, Resource res, int32_t *pLength) { 354 UBool isNoInheritanceMarker(const ResourceData *pResData, Resource res) [all...] |
uresimp.h | 50 ResourceData fData; /* data for low level access */ 67 ResourceData fResData;
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uresbund.cpp | 106 static const ResourceData *getFallbackData(const UResourceBundle* resBundle, const char* * resTag, UResourceDataEntry* *realData, Resource *res, UErrorCode *status) { 912 static UResourceBundle *init_resb_result(const ResourceData *rdata, Resource r, [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/ |
SpawnShapeValue.java | 4 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 11 public abstract class SpawnShapeValue extends ParticleValue implements ResourceData.Configurable, Json.Serializable{ 66 public void save (AssetManager manager, ResourceData data) {} 68 public void load (AssetManager manager, ResourceData data) {}
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MeshSpawnShapeValue.java | 8 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 9 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData; 77 public void save (AssetManager manager, ResourceData data) { 86 public void load (AssetManager manager, ResourceData data) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParticleControllerComponent.java | 17 public abstract class ParticleControllerComponent implements Disposable, Json.Serializable, ResourceData.Configurable { 49 public void save (AssetManager manager, ResourceData data) {} 51 public void load (AssetManager manager, ResourceData data) {}
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ParticleEffectLoader.java | 17 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData; 33 protected Array<ObjectMap.Entry<String, ResourceData<ParticleEffect>>> items = new Array<ObjectMap.Entry<String, ResourceData<ParticleEffect>>>(); 46 ResourceData<ParticleEffect> data = json.fromJson(ResourceData.class, file); 49 ObjectMap.Entry<String, ResourceData<ParticleEffect>> entry = new ObjectMap.Entry<String, ResourceData<ParticleEffect>>(); 76 ResourceData<ParticleEffect> data = new ResourceData<ParticleEffect>(effect); 103 ResourceData<ParticleEffect> effectData = null [all...] |
ResourceData.java | 23 * as an {@link Array} within the {@link ResourceData}, while the global {@link SaveData} instances can be accessed in any order because 26 public class ResourceData<T> implements Json.Serializable{ 30 public void save(AssetManager manager, ResourceData<T> resources); 31 public void load(AssetManager manager, ResourceData<T> resources); 37 * {@link com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData} in the {@link ResourceData} */ 42 protected ResourceData resources; 50 public SaveData(ResourceData resources){ 131 public ResourceData(){ 138 public ResourceData(T resource) [all...] |
ParticleEffect.java | 31 public class ParticleEffect implements Disposable, ResourceData.Configurable{ 172 public void save (AssetManager assetManager, ResourceData data){ 179 public void load (AssetManager assetManager, ResourceData data){
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ParticleController.java | 20 public class ParticleController implements Json.Serializable, ResourceData.Configurable{ 310 public void save (AssetManager manager, ResourceData data) { 318 public void load (AssetManager manager, ResourceData data) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/ |
SpawnInfluencer.java | 6 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 73 public void save (AssetManager manager, ResourceData data) { 78 public void load (AssetManager manager, ResourceData data) {
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ModelInfluencer.java | 9 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 10 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData; 121 public void save (AssetManager manager, ResourceData resources) { 128 public void load (AssetManager manager, ResourceData resources) {
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ParticleControllerInfluencer.java | 11 import com.badlogic.gdx.graphics.g3d.particles.ResourceData; 12 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData; 186 public void save (AssetManager manager, ResourceData resources) { 219 public void load (AssetManager manager, ResourceData resources) {
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/external/icu/icu4c/source/tools/toolutil/ |
pkgitems.cpp | 280 const ResourceData *pResData, 371 ResourceData resData;
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
cfgmgr32.h | 754 CMAPI CONFIGRET WINAPI CM_Add_Res_Des(PRES_DES prdResDes,LOG_CONF lcLogConf,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,ULONG ulFlags); 755 CMAPI CONFIGRET WINAPI CM_Add_Res_Des_Ex(PRES_DES prdResDes,LOG_CONF lcLogConf,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,ULONG ulFlags,HMACHINE hMachine); 774 CMAPI CONFIGRET WINAPI CM_Detect_Resource_Conflict(DEVINST dnDevInst,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,PBOOL pbConflictDetected,ULONG ulFlags); 775 CMAPI CONFIGRET WINAPI CM_Detect_Resource_Conflict_Ex(DEVINST dnDevInst,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,PBOOL pbConflictDetected,ULONG ulFlags,HMACHINE hMachine); [all...] |