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    Searched refs:ResourceData (Results 1 - 20 of 20) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
ParticleBatch.java 5 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
10 public interface ParticleBatch<T extends ParticleControllerRenderData> extends RenderableProvider, ResourceData.Configurable {
18 public void save (AssetManager manager, ResourceData assetDependencyData);
19 public void load (AssetManager manager, ResourceData assetDependencyData);
ModelInstanceParticleBatch.java 5 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
48 public void save (AssetManager manager, ResourceData assetDependencyData) {}
51 public void load (AssetManager manager, ResourceData assetDependencyData) {}
PointSpriteParticleBatch.java 21 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
22 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
146 public void save (AssetManager manager, ResourceData resources) {
152 public void load (AssetManager manager, ResourceData resources) {
BillboardParticleBatch.java 20 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
21 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
692 public void save (AssetManager manager, ResourceData resources) {
699 public void load (AssetManager manager, ResourceData resources) {
  /external/icu/icu4c/source/common/
uresdata.h 396 } ResourceData;
402 res_read(ResourceData *pResData,
408 * The ResourceData structure must be allocated externally.
411 res_load(ResourceData *pResData,
416 * This does not release the ResourceData structure itself.
419 res_unload(ResourceData *pResData);
430 res_getString(const ResourceData *pResData, Resource res, int32_t *pLength);
433 res_getAlias(const ResourceData *pResData, Resource res, int32_t *pLength);
436 res_getBinary(const ResourceData *pResData, Resource res, int32_t *pLength);
439 res_getIntVector(const ResourceData *pResData, Resource res, int32_t *pLength)
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uresdata.cpp 72 _res_findTableItem(const ResourceData *pResData, const uint16_t *keyOffsets, int32_t length,
103 _res_findTable32Item(const ResourceData *pResData, const int32_t *keyOffsets, int32_t length,
155 res_init(ResourceData *pResData,
239 res_read(ResourceData *pResData,
244 uprv_memset(pResData, 0, sizeof(ResourceData));
256 res_load(ResourceData *pResData,
260 uprv_memset(pResData, 0, sizeof(ResourceData));
273 res_unload(ResourceData *pResData) {
308 res_getString(const ResourceData *pResData, Resource res, int32_t *pLength) {
354 UBool isNoInheritanceMarker(const ResourceData *pResData, Resource res)
    [all...]
uresimp.h 50 ResourceData fData; /* data for low level access */
67 ResourceData fResData;
uresbund.cpp 106 static const ResourceData *getFallbackData(const UResourceBundle* resBundle, const char* * resTag, UResourceDataEntry* *realData, Resource *res, UErrorCode *status) {
912 static UResourceBundle *init_resb_result(const ResourceData *rdata, Resource r,
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
SpawnShapeValue.java 4 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
11 public abstract class SpawnShapeValue extends ParticleValue implements ResourceData.Configurable, Json.Serializable{
66 public void save (AssetManager manager, ResourceData data) {}
68 public void load (AssetManager manager, ResourceData data) {}
MeshSpawnShapeValue.java 8 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
9 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
77 public void save (AssetManager manager, ResourceData data) {
86 public void load (AssetManager manager, ResourceData data) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleControllerComponent.java 17 public abstract class ParticleControllerComponent implements Disposable, Json.Serializable, ResourceData.Configurable {
49 public void save (AssetManager manager, ResourceData data) {}
51 public void load (AssetManager manager, ResourceData data) {}
ParticleEffectLoader.java 17 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData;
33 protected Array<ObjectMap.Entry<String, ResourceData<ParticleEffect>>> items = new Array<ObjectMap.Entry<String, ResourceData<ParticleEffect>>>();
46 ResourceData<ParticleEffect> data = json.fromJson(ResourceData.class, file);
49 ObjectMap.Entry<String, ResourceData<ParticleEffect>> entry = new ObjectMap.Entry<String, ResourceData<ParticleEffect>>();
76 ResourceData<ParticleEffect> data = new ResourceData<ParticleEffect>(effect);
103 ResourceData<ParticleEffect> effectData = null
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ResourceData.java 23 * as an {@link Array} within the {@link ResourceData}, while the global {@link SaveData} instances can be accessed in any order because
26 public class ResourceData<T> implements Json.Serializable{
30 public void save(AssetManager manager, ResourceData<T> resources);
31 public void load(AssetManager manager, ResourceData<T> resources);
37 * {@link com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData} in the {@link ResourceData} */
42 protected ResourceData resources;
50 public SaveData(ResourceData resources){
131 public ResourceData(){
138 public ResourceData(T resource)
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ParticleEffect.java 31 public class ParticleEffect implements Disposable, ResourceData.Configurable{
172 public void save (AssetManager assetManager, ResourceData data){
179 public void load (AssetManager assetManager, ResourceData data){
ParticleController.java 20 public class ParticleController implements Json.Serializable, ResourceData.Configurable{
310 public void save (AssetManager manager, ResourceData data) {
318 public void load (AssetManager manager, ResourceData data) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
SpawnInfluencer.java 6 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
73 public void save (AssetManager manager, ResourceData data) {
78 public void load (AssetManager manager, ResourceData data) {
ModelInfluencer.java 9 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
10 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
121 public void save (AssetManager manager, ResourceData resources) {
128 public void load (AssetManager manager, ResourceData resources) {
ParticleControllerInfluencer.java 11 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
12 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
186 public void save (AssetManager manager, ResourceData resources) {
219 public void load (AssetManager manager, ResourceData resources) {
  /external/icu/icu4c/source/tools/toolutil/
pkgitems.cpp 280 const ResourceData *pResData,
371 ResourceData resData;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
cfgmgr32.h 754 CMAPI CONFIGRET WINAPI CM_Add_Res_Des(PRES_DES prdResDes,LOG_CONF lcLogConf,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,ULONG ulFlags);
755 CMAPI CONFIGRET WINAPI CM_Add_Res_Des_Ex(PRES_DES prdResDes,LOG_CONF lcLogConf,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,ULONG ulFlags,HMACHINE hMachine);
774 CMAPI CONFIGRET WINAPI CM_Detect_Resource_Conflict(DEVINST dnDevInst,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,PBOOL pbConflictDetected,ULONG ulFlags);
775 CMAPI CONFIGRET WINAPI CM_Detect_Resource_Conflict_Ex(DEVINST dnDevInst,RESOURCEID ResourceID,PCVOID ResourceData,ULONG ResourceLen,PBOOL pbConflictDetected,ULONG ulFlags,HMACHINE hMachine);
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