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Searched
refs:SDL_ALPHA_OPAQUE
(Results
1 - 8
of
8
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testjoystick.c
66
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00,
SDL_ALPHA_OPAQUE
);
82
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00,
SDL_ALPHA_OPAQUE
);
136
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00,
SDL_ALPHA_OPAQUE
);
143
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00,
SDL_ALPHA_OPAQUE
);
172
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF,
SDL_ALPHA_OPAQUE
);
testautomation_render.c
125
ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200,
SDL_ALPHA_OPAQUE
);
136
ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100,
SDL_ALPHA_OPAQUE
);
150
ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3,
SDL_ALPHA_OPAQUE
);
161
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0,
SDL_ALPHA_OPAQUE
);
167
ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5,
SDL_ALPHA_OPAQUE
);
173
ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105,
SDL_ALPHA_OPAQUE
);
758
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0,
SDL_ALPHA_OPAQUE
);
996
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0,
SDL_ALPHA_OPAQUE
);
1007
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255,
SDL_ALPHA_OPAQUE
);
[
all
...]
testgamecontroller.c
168
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00,
SDL_ALPHA_OPAQUE
);
197
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF,
SDL_ALPHA_OPAQUE
);
controllermap.c
212
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF,
SDL_ALPHA_OPAQUE
);
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_pixels.h
45
#define
SDL_ALPHA_OPAQUE
255
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_pixels.h
45
#define
SDL_ALPHA_OPAQUE
255
/prebuilts/misc/windows/sdl2/include/
SDL_pixels.h
45
#define
SDL_ALPHA_OPAQUE
255
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_pixels.h
45
#define
SDL_ALPHA_OPAQUE
255
Completed in 141 milliseconds