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    Searched refs:SDL_FINGERDOWN (Results 1 - 8 of 8) sorted by null

  /prebuilts/misc/windows/sdl2/test/
testgesture.c 168 event->type == SDL_FINGERDOWN ||
179 else if(event->type == SDL_FINGERDOWN)
273 case SDL_FINGERDOWN:
testjoystick.c 126 case SDL_FINGERDOWN:
281 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
controllermap.c 286 case SDL_FINGERDOWN:
411 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
testgamecontroller.c 327 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_events.h 122 SDL_FINGERDOWN = 0x700,
389 Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_events.h 122 SDL_FINGERDOWN = 0x700,
389 Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
  /prebuilts/misc/windows/sdl2/include/
SDL_events.h 122 SDL_FINGERDOWN = 0x700,
389 Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_events.h 122 SDL_FINGERDOWN = 0x700,
389 Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */

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