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Searched
refs:SDL_FINGERDOWN
(Results
1 - 8
of
8
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testgesture.c
168
event->type ==
SDL_FINGERDOWN
||
179
else if(event->type ==
SDL_FINGERDOWN
)
273
case
SDL_FINGERDOWN
:
testjoystick.c
126
case
SDL_FINGERDOWN
:
281
if ((event.type == SDL_QUIT) || (event.type ==
SDL_FINGERDOWN
)
controllermap.c
286
case
SDL_FINGERDOWN
:
411
if ((event.type == SDL_QUIT) || (event.type ==
SDL_FINGERDOWN
)
testgamecontroller.c
327
if ((event.type == SDL_QUIT) || (event.type ==
SDL_FINGERDOWN
)
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_events.h
122
SDL_FINGERDOWN
= 0x700,
389
Uint32 type; /**< ::SDL_FINGERMOTION or ::
SDL_FINGERDOWN
or ::SDL_FINGERUP */
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_events.h
122
SDL_FINGERDOWN
= 0x700,
389
Uint32 type; /**< ::SDL_FINGERMOTION or ::
SDL_FINGERDOWN
or ::SDL_FINGERUP */
/prebuilts/misc/windows/sdl2/include/
SDL_events.h
122
SDL_FINGERDOWN
= 0x700,
389
Uint32 type; /**< ::SDL_FINGERMOTION or ::
SDL_FINGERDOWN
or ::SDL_FINGERUP */
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_events.h
122
SDL_FINGERDOWN
= 0x700,
389
Uint32 type; /**< ::SDL_FINGERMOTION or ::
SDL_FINGERDOWN
or ::SDL_FINGERUP */
Completed in 39 milliseconds