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Searched
refs:SK_ALWAYS_INLINE
(Results
1 - 6
of
6
) sorted by null
/external/skia/include/core/
SkPostConfig.h
270
* you can use
SK_ALWAYS_INLINE
to force inlining. E.g.
272
*
SK_ALWAYS_INLINE
void someMethod() { ... } // should always be inlined
274
#if !defined(
SK_ALWAYS_INLINE
)
276
# define
SK_ALWAYS_INLINE
__forceinline
278
# define
SK_ALWAYS_INLINE
SK_ATTRIBUTE(always_inline) inline
SkFixed.h
107
SK_ALWAYS_INLINE
SkFixed SkFloatToFixed_arm(float x)
SkColorPriv.h
559
static
SK_ALWAYS_INLINE
uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
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all
...]
/external/skia/src/opts/
SkBitmapProcState_filter_neon.h
23
static
SK_ALWAYS_INLINE
void Filter_32_opaque_neon(unsigned x, unsigned y,
57
static
SK_ALWAYS_INLINE
void Filter_32_alpha_neon(unsigned x, unsigned y,
/external/skia/src/core/
SkRecordPattern.h
122
SK_ALWAYS_INLINE
int match(SkRecord* record, int i) {
129
SK_ALWAYS_INLINE
bool search(SkRecord* record, int* begin, int* end) {
SkAntiRun.h
48
SK_ALWAYS_INLINE
int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha,
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