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Searched
refs:SOURCE_SINK
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp
78
mSource[
SOURCE_SINK
] = sink;
264
int sslot = mapProducer2SourceSlot(
SOURCE_SINK
, mOutputProducerSlot);
271
status_t result = mSource[
SOURCE_SINK
]->queueBuffer(sslot,
292
mSource[
SOURCE_SINK
]->cancelBuffer(sslot, retireFence);
294
mSource[
SOURCE_SINK
]->cancelBuffer(sslot, outFence);
324
return mSource[
SOURCE_SINK
]->requestBuffer(pslot, outBuf);
336
return mSource[
SOURCE_SINK
]->setMaxDequeuedBufferCount(maxDequeuedBuffers);
340
return mSource[
SOURCE_SINK
]->setAsyncMode(async);
389
return mSource[
SOURCE_SINK
]->dequeueBuffer(pslot, fence, w, h, format, usage);
400
if (source ==
SOURCE_SINK
) {
[
all
...]
VirtualDisplaySurface.h
96
enum Source {
SOURCE_SINK
= 0, SOURCE_SCRATCH = 1};
Completed in 53 milliseconds