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    Searched refs:SOURCE_SINK (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 78 mSource[SOURCE_SINK] = sink;
264 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
271 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
292 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence);
294 mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence);
324 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf);
336 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers);
340 return mSource[SOURCE_SINK]->setAsyncMode(async);
389 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage);
400 if (source == SOURCE_SINK) {
    [all...]
VirtualDisplaySurface.h 96 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};

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