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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
Sprite.java 37 static final int SPRITE_SIZE = 4 * VERTEX_SIZE;
39 final float[] vertices = new float[SPRITE_SIZE];
108 System.arraycopy(sprite.vertices, 0, vertices, 0, SPRITE_SIZE);
515 batch.draw(texture, getVertices(), 0, SPRITE_SIZE);
PolygonSpriteBatch.java 19 import static com.badlogic.gdx.graphics.g2d.Sprite.SPRITE_SIZE;
372 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
514 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
583 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
640 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
698 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
753 final int triangleCount = count / SPRITE_SIZE * 6;
791 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
850 else if (triangleIndex + 6 > triangles.length || vertexIndex + SPRITE_SIZE > vertices.length) //
    [all...]
CpuSpriteBatch.java 249 if (count % Sprite.SPRITE_SIZE != 0) throw new GdxRuntimeException("invalid vertex count");
406 idx += Sprite.SPRITE_SIZE;
538 idx += Sprite.SPRITE_SIZE;
592 idx += Sprite.SPRITE_SIZE;
SpriteCache.java 19 import static com.badlogic.gdx.graphics.g2d.Sprite.SPRITE_SIZE;
834 add(sprite.getTexture(), sprite.getVertices(), 0, SPRITE_SIZE);
SpriteBatch.java 107 vertices = new float[size * Sprite.SPRITE_SIZE];

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