/external/mesa3d/src/mesa/program/ |
prog_statevars.h | 51 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. 59 STATE_LIGHT,
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prog_statevars.c | 91 case STATE_LIGHT: 636 case STATE_LIGHT: 745 case STATE_LIGHT: 958 case STATE_LIGHT: [all...] |
program_parse.y | [all...] |
/external/mesa3d/src/glsl/ |
builtin_variables.cpp | 164 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 165 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, 166 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, 167 {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW}, 168 {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW}, 169 {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, 174 {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW}, 175 {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX}, 176 {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW}, 177 {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX} [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 934 register_param3(p, STATE_LIGHT, light, property); 950 struct ureg attenuation = register_param3(p, STATE_LIGHT, i, [all...] |