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    Searched refs:STRATEGY_MEDIA (Results 1 - 10 of 10) sorted by null

  /frameworks/av/services/audiopolicy/common/include/
RoutingStrategy.h 26 STRATEGY_MEDIA,
  /frameworks/av/services/audiopolicy/engineconfigurable/src/
Stream.h 37 mApplicableStrategy(STRATEGY_MEDIA)
Usage.h 36 mApplicableStrategy(STRATEGY_MEDIA)
Engine.cpp 165 return mPolicyEngine->getPropertyForKey<audio_devices_t, routing_strategy>(STRATEGY_MEDIA);
  /hardware/qcom/audio/legacy/alsa_sound/
AudioPolicyManagerALSA.cpp 127 //mute STRATEGY_MEDIA on all outputs
128 if (desc->strategyRefCount(STRATEGY_MEDIA) != 0) {
129 setStrategyMute(STRATEGY_MEDIA, true, mOutputs.keyAt(i));
130 setStrategyMute(STRATEGY_MEDIA, false, mOutputs.keyAt(i), MUTE_TIME_MS,
131 getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/));
  /frameworks/av/services/audiopolicy/enginedefault/src/
Engine.cpp 184 return STRATEGY_MEDIA;
207 return STRATEGY_MEDIA;
228 return STRATEGY_MEDIA;
282 STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs);
301 STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs);
415 // - in countries where not enforced in which case it follows STRATEGY_MEDIA
449 // For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA
452 // FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now
454 case STRATEGY_MEDIA: {
463 if (isInCall() && (strategy == STRATEGY_MEDIA)) {
    [all...]
  /frameworks/av/services/audiopolicy/common/managerdefinitions/src/
EffectDescriptor.cpp 157 if (effectDesc->mEnabled && (effectDesc->mStrategy == STRATEGY_MEDIA) &&
  /hardware/libhardware_legacy/audio/
AudioPolicyManagerBase.cpp 365 if ((desc->isStrategyActive(STRATEGY_MEDIA,
374 setStrategyMute(STRATEGY_MEDIA, true, mOutputs.keyAt(i));
375 setStrategyMute(STRATEGY_MEDIA, false, mOutputs.keyAt(i), MUTE_TIME_MS,
376 getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/));
    [all...]
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioPolicyManagerBase.h 154 STRATEGY_MEDIA,
  /frameworks/av/services/audiopolicy/managerdefault/
AudioPolicyManager.cpp 509 if ((isStrategyActive(desc, STRATEGY_MEDIA,
518 setStrategyMute(STRATEGY_MEDIA, true, desc);
519 setStrategyMute(STRATEGY_MEDIA, false, desc, MUTE_TIME_MS,
520 getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/));
    [all...]

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