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Searched
refs:ScriptListTable
(Results
1 - 4
of
4
) sorted by null
/external/icu/icu4c/source/layout/
GlyphLookupTables.cpp
17
LEReferenceTo<
ScriptListTable
>
scriptListTable
(base, success, SWAPW(scriptListOffset));
19
return (scriptListOffset != 0) &&
scriptListTable
->findScript(
scriptListTable
, scriptTag, success) .isValid();
24
LEReferenceTo<
ScriptListTable
>
scriptListTable
(base, success, SWAPW(scriptListOffset));
25
LEReferenceTo<LangSysTable> langSysTable =
scriptListTable
->findLanguage(
scriptListTable
,
ScriptAndLanguage.h
43
struct
ScriptListTable
51
LE_VAR_ARRAY(
ScriptListTable
, scriptRecordArray)
ScriptAndLanguage.cpp
36
LEReferenceTo<ScriptTable>
ScriptListTable
::findScript(const LETableReference &base, LETag scriptTag, LEErrorCode &success) const
66
le_uint16 limit = ((SWAPW(scriptRecordArray[0].offset) - sizeof(
ScriptListTable
)) / sizeof(scriptRecordArray)) + ANY_NUMBER;
93
LEReferenceTo<LangSysTable>
ScriptListTable
::findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
LookupProcessor.cpp
140
LEReferenceTo<
ScriptListTable
>
scriptListTable
;
151
scriptListTable
= LEReferenceTo<
ScriptListTable
>(baseAddress, success, scriptListOffset);
152
langSysTable =
scriptListTable
->findLanguage(
scriptListTable
, scriptTag, languageTag, success);
Completed in 571 milliseconds