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    Searched refs:ScriptListTable (Results 1 - 4 of 4) sorted by null

  /external/icu/icu4c/source/layout/
GlyphLookupTables.cpp 17 LEReferenceTo<ScriptListTable> scriptListTable(base, success, SWAPW(scriptListOffset));
19 return (scriptListOffset != 0) && scriptListTable->findScript(scriptListTable, scriptTag, success) .isValid();
24 LEReferenceTo<ScriptListTable> scriptListTable(base, success, SWAPW(scriptListOffset));
25 LEReferenceTo<LangSysTable> langSysTable = scriptListTable->findLanguage(scriptListTable,
ScriptAndLanguage.h 43 struct ScriptListTable
51 LE_VAR_ARRAY(ScriptListTable, scriptRecordArray)
ScriptAndLanguage.cpp 36 LEReferenceTo<ScriptTable> ScriptListTable::findScript(const LETableReference &base, LETag scriptTag, LEErrorCode &success) const
66 le_uint16 limit = ((SWAPW(scriptRecordArray[0].offset) - sizeof(ScriptListTable)) / sizeof(scriptRecordArray)) + ANY_NUMBER;
93 LEReferenceTo<LangSysTable> ScriptListTable::findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
LookupProcessor.cpp 140 LEReferenceTo<ScriptListTable> scriptListTable;
151 scriptListTable = LEReferenceTo<ScriptListTable>(baseAddress, success, scriptListOffset);
152 langSysTable = scriptListTable->findLanguage(scriptListTable, scriptTag, languageTag, success);

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