/cts/tests/tests/opengl/src/android/opengl/cts/ |
Shaders.java | 18 public class Shaders {
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RendererTenShaderTest.java | 24 private String fragmentShaderCode = Shaders.successfulcompile_frag;
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RendererTwelveShaderTest.java | 25 private String fragmentShaderCode = Shaders.successfulcompile_frag;
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/external/mesa3d/src/mesa/main/ |
shaderapi.c | 226 if (shProg->Shaders[i] == sh) { 239 shProg->Shaders = (struct gl_shader **) 240 _mesa_realloc(shProg->Shaders, 243 if (!shProg->Shaders) { 249 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ 250 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); 300 * NOTE: deleting shaders/programs works a bit differently than 354 if (shProg->Shaders[i]->Name == shader) { 359 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); 369 newList[j] = shProg->Shaders[j] [all...] |
shaderobj.c | 332 /* detach shaders */ 334 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); 338 if (shProg->Shaders) { 339 free(shProg->Shaders); 340 shProg->Shaders = NULL;
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ff_fragment_shader.cpp | [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/glsl/ |
main.cpp | 235 whole_program->Shaders = 236 reralloc(whole_program, whole_program->Shaders, 238 assert(whole_program->Shaders != NULL); 242 whole_program->Shaders[whole_program->NumShaders] = shader;
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linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 31 * In the first stage shaders are partitioned into groups based on the shader 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 38 * in multiple shaders with the same name are verified to be the same. 40 * in multiple shaders with the same name are verified to be the same. 385 * Perform validation of global variables used across multiple shaders 393 /* Examine all of the uniforms in all of the shaders and cross validate 411 * will eventually get pulled into the shaders 'main'. 464 * program, it must be redeclared in all fragment shaders i [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_program.c | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 630 struct Shaders 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 630 struct Shaders 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; [all...] |
/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |