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  /cts/tests/tests/opengl/src/android/opengl/cts/
Shaders.java 18 public class Shaders {
RendererTenShaderTest.java 24 private String fragmentShaderCode = Shaders.successfulcompile_frag;
RendererTwelveShaderTest.java 25 private String fragmentShaderCode = Shaders.successfulcompile_frag;
  /external/mesa3d/src/mesa/main/
shaderapi.c 226 if (shProg->Shaders[i] == sh) {
239 shProg->Shaders = (struct gl_shader **)
240 _mesa_realloc(shProg->Shaders,
243 if (!shProg->Shaders) {
249 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
250 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
300 * NOTE: deleting shaders/programs works a bit differently than
354 if (shProg->Shaders[i]->Name == shader) {
359 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
369 newList[j] = shProg->Shaders[j]
    [all...]
shaderobj.c 332 /* detach shaders */
334 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
338 if (shProg->Shaders) {
339 free(shProg->Shaders);
340 shProg->Shaders = NULL;
ff_fragment_shader.cpp     [all...]
mtypes.h     [all...]
  /external/mesa3d/src/glsl/
main.cpp 235 whole_program->Shaders =
236 reralloc(whole_program, whole_program->Shaders,
238 assert(whole_program->Shaders != NULL);
242 whole_program->Shaders[whole_program->NumShaders] = shader;
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
38 * in multiple shaders with the same name are verified to be the same.
40 * in multiple shaders with the same name are verified to be the same.
385 * Perform validation of global variables used across multiple shaders
393 /* Examine all of the uniforms in all of the shaders and cross validate
411 * will eventually get pulled into the shaders 'main'.
464 * program, it must be redeclared in all fragment shaders i
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_program.c     [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 630 struct Shaders
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 630 struct Shaders
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
    [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]

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