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Searched
refs:ShellWin32
(Results
1 - 3
of
3
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
ShellWin32.h
29
class
ShellWin32
: public Shell {
31
ShellWin32
(Game &game);
32
~
ShellWin32
();
47
ShellWin32
*shell = reinterpret_cast<
ShellWin32
*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
ShellWin32.cpp
29
#include "
ShellWin32
.h"
64
ShellWin32
::
ShellWin32
(Game &game) : Shell(game), hwnd_(nullptr)
70
ShellWin32
::~
ShellWin32
()
76
void
ShellWin32
::create_window()
114
PFN_vkGetInstanceProcAddr
ShellWin32
::load_vk()
141
bool
ShellWin32
::can_present(VkPhysicalDevice phy, uint32_t queue_family)
146
VkSurfaceKHR
ShellWin32
::create_surface(VkInstance instance)
159
LRESULT
ShellWin32
::handle_message(UINT msg, WPARAM wparam, LPARAM lparam
[
all
...]
Main.cpp
76
#include "
ShellWin32
.h"
82
ShellWin32
shell(*game);
Completed in 67 milliseconds