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  /external/vulkan-validation-layers/demos/smoke/
ShellWin32.h 29 class ShellWin32 : public Shell {
31 ShellWin32(Game &game);
32 ~ShellWin32();
47 ShellWin32 *shell = reinterpret_cast<ShellWin32 *>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
ShellWin32.cpp 29 #include "ShellWin32.h"
64 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr)
70 ShellWin32::~ShellWin32()
76 void ShellWin32::create_window()
114 PFN_vkGetInstanceProcAddr ShellWin32::load_vk()
141 bool ShellWin32::can_present(VkPhysicalDevice phy, uint32_t queue_family)
146 VkSurfaceKHR ShellWin32::create_surface(VkInstance instance)
159 LRESULT ShellWin32::handle_message(UINT msg, WPARAM wparam, LPARAM lparam
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Main.cpp 76 #include "ShellWin32.h"
82 ShellWin32 shell(*game);

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