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    Searched refs:SkPackARGB32 (Results 1 - 25 of 56) sorted by null

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  /external/skia/tools/debugger/
SkOverdrawMode.cpp 262 SkPackARGB32(0x00, 0x00, 0x00, 0x00),
263 SkPackARGB32(0xFF, 128, 158, 255),
264 SkPackARGB32(0xFF, 170, 185, 212),
265 SkPackARGB32(0xFF, 213, 195, 170),
266 SkPackARGB32(0xFF, 255, 192, 127),
267 SkPackARGB32(0xFF, 255, 185, 85),
268 SkPackARGB32(0xFF, 255, 165, 42),
269 SkPackARGB32(0xFF, 255, 135, 0),
270 SkPackARGB32(0xFF, 255, 95, 0),
271 SkPackARGB32(0xFF, 255, 50, 0)
    [all...]
  /external/skia/gm/
texdata.cpp 29 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
30 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
31 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
32 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
33 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
34 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
xfermodes2.cpp 91 SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
92 SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
93 SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
94 SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
113 SkPMColor rowColor = SkPackARGB32(c, c, 0, c/2);
127 SkPMColor colColor = SkPackARGB32(c, 0, c, c/2);
bigmatrix.cpp 49 pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
50 pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
51 pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
52 pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
bitmappremul.cpp 38 dst[x] = SkPackARGB32(rowColor, rowColor,
72 dst[x] = SkPackARGB32(rowColor, rowColor,
tinybitmap.cpp 17 const SkPMColor c[] = { SkPackARGB32(0x80, 0x80, 0, 0) };
xfermodes3.cpp 176 SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
177 SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
178 SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
179 SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
aarectmodes.cpp 114 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE,
hairmodes.cpp 65 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0xCE);
  /external/skia/tests/
BlendTest.cpp 91 SkPMColor src = SkPackARGB32(sa, s, s, s),
92 dst = SkPackARGB32(da, d, d, d);
ColorFilterTest.cpp 124 in = SkPackARGB32(i, i, i, i);
134 in = SkPackARGB32(i, 0, 0, 0);
141 in = SkPackARGB32(i, i, i / 2, i / 3);
226 storage[b] = SkPackARGB32(0xFF, r, g, b);
SkColor4fTest.cpp 106 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
107 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
108 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
109 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
BlitRowTest.cpp 116 { 0, 0xFFFFFFFF, SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF), 0xFFFF, 0xFF },
117 { 0xFFFFFFFF, 0, SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF), 0xFFFF, 0xFF },
118 { 0xFFFFFFFF, 0xFFFFFFFF, SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF), 0xFFFF, 0xFF },
  /external/skia/samplecode/
SampleTinyBitmap.cpp 20 c[i] = SkPackARGB32(0x80, 0x80, 0, 0);
ClockFaceView.cpp 30 return SkPackARGB32(0, x, x, x) | (c & (SK_A32_MASK << SK_A32_SHIFT));
46 fMask = SkPackARGB32(0xFF, redMask, greenMask, blueMask);
SampleAARectModes.cpp 68 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCC,
SampleBlur.cpp 20 c[i] = SkPackARGB32(255 - i, 0, 0, 0);
SampleDitherBitmap.cpp 59 c[i] = SkPackARGB32(0xFF, i, 0, 0);
SampleHairModes.cpp 67 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCC, 0xCC, 0xCC);
  /external/skia/src/effects/
SkLumaColorFilter.cpp 36 dst[i] = SkPackARGB32(luma, 0, 0, 0);
  /external/skia/include/gpu/
SkGr.h 58 return SkPackARGB32(GrColorUnpackA(c), GrColorUnpackR(c), GrColorUnpackG(c), GrColorUnpackB(c));
  /external/skia/src/core/
SkDither.h 85 return SkPackARGB32(sa, sr, sg, sb);
99 return SkPackARGB32(0xFF, sr, sg, sb);
SkXfermode.cpp 415 return SkPackARGB32(da,
430 return SkPackARGB32(sa,
446 return SkPackARGB32(sa + da - (SkAlphaMulAlpha(sa, da) << 1),
463 return SkPackARGB32(a, r, g, b);
472 return SkPackARGB32(a, r, g, b);
493 return SkPackARGB32(a, r, g, b);
502 return SkPackARGB32(a, r, g, b);
523 return SkPackARGB32(a, r, g, b);
545 return SkPackARGB32(a, r, g, b);
567 return SkPackARGB32(a, r, g, b)
    [all...]
SkBitmapProcState_procs.h 40 return SkPackARGB32(0xFF, r, g, b);
223 SkPMColor color = SkPackARGB32(0xFF, tmp, tmp, tmp); \
231 #define RETURNDST(src) SkAlphaMulQ(SkPackARGB32(0xFF, src, src, src), alphaScale)
  /external/skia/src/images/
SkMovie_gif.cpp 63 fPaintingColor = SkPackARGB32(0, 0, 0, 0);
127 *dst = SkPackARGB32(0xFF, col.Red, col.Green, col.Blue);
394 SkColor bgColor = SkPackARGB32(0, 0, 0, 0);

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