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Searched
refs:Skeleton
(Results
1 - 8
of
8
) sorted by null
/external/llvm/lib/CodeGen/AsmPrinter/
DwarfCompileUnit.h
36
///
Skeleton
unit associated with this unit.
37
DwarfCompileUnit *
Skeleton
;
78
return
Skeleton
;
172
/// Set the
skeleton
unit associated with this unit.
173
void setSkeleton(DwarfCompileUnit &Skel) {
Skeleton
= &Skel; }
230
return (
Skeleton
?
Skeleton
: this)->CURangeLists;
DwarfCompileUnit.cpp
23
Skeleton
(nullptr), BaseAddress(nullptr) {
33
// Don't use the address pool in non-fission or in the
skeleton
unit itself.
35
// pool from the
skeleton
- maybe even in non-fission (possibly fewer
38
if (!DD->useSplitDwarf() || !
Skeleton
)
254
// left in the
skeleton
CU and so not included.
400
(
Skeleton
?
Skeleton
: this)->CURangeLists.push_back(std::move(List));
708
if (!
Skeleton
) {
823
return DD->useSplitDwarf() &&
Skeleton
;
828
(DD->useSplitDwarf() && !
Skeleton
);
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DwarfDebug.cpp
415
//
skeleton
CU and so we don't need to duplicate it here.
439
// This CU is either a clang module DWO or a
skeleton
CU.
443
// This is a prefabricated
skeleton
CU.
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/external/bison/data/
lalr1.cc
1
# C++
skeleton
for Bison
35
b4_copyright([
Skeleton
interface for Bison LALR(1) parsers in C++],
43
/* C++ LALR(1) parser
skeleton
written by Akim Demaille. */
270
b4_copyright([
Skeleton
implementation for Bison LALR(1) parsers in C++],
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lalr1.java
1
# Java
skeleton
for Bison -*- autoconf -*-
26
b4_copyright([
Skeleton
implementation for Bison LALR(1) parsers in Java],
36
* @@author LALR (1) parser
skeleton
written by Paolo Bonzini.
glr.cc
3
# C++ GLR
skeleton
for Bison
21
# This
skeleton
produces a C++ class that encapsulates a C glr parser.
23
#
skeleton
is clean and pure enough so that there are no real
33
# additional parse-param. But because the C++
skeleton
needs to
234
b4_copyright([
Skeleton
interface for Bison GLR parsers in C++],
237
/* C++ GLR parser
skeleton
written by Akim Demaille. */
glr.c
3
# GLR
skeleton
for Bison
183
b4_copyright([
Skeleton
implementation for Bison GLR parsers in C],
186
/* C GLR parser
skeleton
written by Paul Hilfinger. */
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/external/ImageMagick/www/api/
morphology.php
107
<p>AcquireKernelBuiltIn() returned one of the 'named' built-in types of kernels used for special purposes such as gaussian blurring,
skeleton
pruning, and edge distance determination.</p>
254
<dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45 degrees
Skeleton
:type Traditional
skeleton
generating kernels. Type 1: Tradional
Skeleton
kernel (4 connected
skeleton
) Type 2: HIPR2
Skeleton
kernel (8 connected
skeleton
) Type 3: Thinning
skeleton
based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
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