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    Searched refs:Skeleton (Results 1 - 8 of 8) sorted by null

  /external/llvm/lib/CodeGen/AsmPrinter/
DwarfCompileUnit.h 36 /// Skeleton unit associated with this unit.
37 DwarfCompileUnit *Skeleton;
78 return Skeleton;
172 /// Set the skeleton unit associated with this unit.
173 void setSkeleton(DwarfCompileUnit &Skel) { Skeleton = &Skel; }
230 return (Skeleton ? Skeleton : this)->CURangeLists;
DwarfCompileUnit.cpp 23 Skeleton(nullptr), BaseAddress(nullptr) {
33 // Don't use the address pool in non-fission or in the skeleton unit itself.
35 // pool from the skeleton - maybe even in non-fission (possibly fewer
38 if (!DD->useSplitDwarf() || !Skeleton)
254 // left in the skeleton CU and so not included.
400 (Skeleton ? Skeleton : this)->CURangeLists.push_back(std::move(List));
708 if (!Skeleton) {
823 return DD->useSplitDwarf() && Skeleton;
828 (DD->useSplitDwarf() && !Skeleton);
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DwarfDebug.cpp 415 // skeleton CU and so we don't need to duplicate it here.
439 // This CU is either a clang module DWO or a skeleton CU.
443 // This is a prefabricated skeleton CU.
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  /external/bison/data/
lalr1.cc 1 # C++ skeleton for Bison
35 b4_copyright([Skeleton interface for Bison LALR(1) parsers in C++],
43 /* C++ LALR(1) parser skeleton written by Akim Demaille. */
270 b4_copyright([Skeleton implementation for Bison LALR(1) parsers in C++],
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lalr1.java 1 # Java skeleton for Bison -*- autoconf -*-
26 b4_copyright([Skeleton implementation for Bison LALR(1) parsers in Java],
36 * @@author LALR (1) parser skeleton written by Paolo Bonzini.
glr.cc 3 # C++ GLR skeleton for Bison
21 # This skeleton produces a C++ class that encapsulates a C glr parser.
23 # skeleton is clean and pure enough so that there are no real
33 # additional parse-param. But because the C++ skeleton needs to
234 b4_copyright([Skeleton interface for Bison GLR parsers in C++],
237 /* C++ GLR parser skeleton written by Akim Demaille. */
glr.c 3 # GLR skeleton for Bison
183 b4_copyright([Skeleton implementation for Bison GLR parsers in C],
186 /* C GLR parser skeleton written by Paul Hilfinger. */
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  /external/ImageMagick/www/api/
morphology.php 107 <p>AcquireKernelBuiltIn() returned one of the 'named' built-in types of kernels used for special purposes such as gaussian blurring, skeleton pruning, and edge distance determination.</p>
254 <dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45 degrees Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
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