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Searched
refs:SpotLightsAttribute
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
SpotLightsAttribute.java
10
* lights are stored by reference, the {@link #copy()} or {@link #
SpotLightsAttribute
(
SpotLightsAttribute
)} method
13
public class
SpotLightsAttribute
extends Attribute {
23
public
SpotLightsAttribute
() {
28
public
SpotLightsAttribute
(final
SpotLightsAttribute
copyFrom) {
34
public
SpotLightsAttribute
copy () {
35
return new
SpotLightsAttribute
(this);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Environment.java
21
import com.badlogic.gdx.graphics.g3d.attributes.
SpotLightsAttribute
;
76
SpotLightsAttribute
spotLights = ((
SpotLightsAttribute
)get(
SpotLightsAttribute
.Type));
77
if (spotLights == null) set(spotLights = new
SpotLightsAttribute
());
127
if (has(
SpotLightsAttribute
.Type)) {
128
SpotLightsAttribute
spotLights = ((
SpotLightsAttribute
)get(
SpotLightsAttribute
.Type));
131
remove(
SpotLightsAttribute
.Type);
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShader.java
26
import com.badlogic.gdx.graphics.g3d.attributes.
SpotLightsAttribute
;
212
final
SpotLightsAttribute
sla = attributes.get(
SpotLightsAttribute
.class,
SpotLightsAttribute
.Type);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java
37
import com.badlogic.gdx.graphics.g3d.attributes.
SpotLightsAttribute
;
[
all
...]
Completed in 1092 milliseconds