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    Searched refs:SpotLightsAttribute (Results 1 - 4 of 4) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
SpotLightsAttribute.java 10 * lights are stored by reference, the {@link #copy()} or {@link #SpotLightsAttribute(SpotLightsAttribute)} method
13 public class SpotLightsAttribute extends Attribute {
23 public SpotLightsAttribute () {
28 public SpotLightsAttribute (final SpotLightsAttribute copyFrom) {
34 public SpotLightsAttribute copy () {
35 return new SpotLightsAttribute(this);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Environment.java 21 import com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute;
76 SpotLightsAttribute spotLights = ((SpotLightsAttribute)get(SpotLightsAttribute.Type));
77 if (spotLights == null) set(spotLights = new SpotLightsAttribute());
127 if (has(SpotLightsAttribute.Type)) {
128 SpotLightsAttribute spotLights = ((SpotLightsAttribute)get(SpotLightsAttribute.Type));
131 remove(SpotLightsAttribute.Type);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShader.java 26 import com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute;
212 final SpotLightsAttribute sla = attributes.get(SpotLightsAttribute.class, SpotLightsAttribute.Type);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 37 import com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute;
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