HomeSort by relevance Sort by last modified time
    Searched refs:TEXCOORD_ATTRIBUTE (Results 1 - 16 of 16) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DistanceFieldFont.java 101 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
109 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
SpriteCache.java 120 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
978 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
987 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
SpriteBatch.java 103 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
133 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
142 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
PolygonSpriteBatch.java 126 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
CameraGroupStrategy.java 182 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
190 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
DecalBatch.java 98 VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ImmediateModeRenderer20.java 88 attribs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + i));
183 shader += "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + i + ";\n";
197 shader += " v_tex" + i + " = " + ShaderProgram.TEXCOORD_ATTRIBUTE + i + ";\n";
ShaderProgram.java 77 public static final String TEXCOORD_ATTRIBUTE = "a_texCoord";
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
VertexAttribute.java 86 return new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + unit, unit);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
MipMapTest.java 66 Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 74 terrain = new Mesh(false, vertexCount * 6, 0, new VertexAttributes(VertexAttribute.Position(), new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 3, ShaderProgram.TEXCOORD_ATTRIBUTE + 0)));
MultipleRenderTargetTest.java 323 new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
SoftBodyTest.java 97 ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
BillboardParticleBatch.java 46 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"),
51 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"),
57 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"),
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
ObjLoader.java 244 if (hasUVs) attributes.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshBuilder.java 128 attrs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
    [all...]

Completed in 916 milliseconds