/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
DistanceFieldFont.java | 101 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" // 109 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
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SpriteCache.java | 120 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
978 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
987 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
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SpriteBatch.java | 103 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
133 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
142 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
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PolygonSpriteBatch.java | 126 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
[all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
CameraGroupStrategy.java | 182 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
190 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
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DecalBatch.java | 98 VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ImmediateModeRenderer20.java | 88 attribs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + i));
183 shader += "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + i + ";\n";
197 shader += " v_tex" + i + " = " + ShaderProgram.TEXCOORD_ATTRIBUTE + i + ";\n";
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ShaderProgram.java | 77 public static final String TEXCOORD_ATTRIBUTE = "a_texCoord";
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
VertexAttribute.java | 86 return new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + unit, unit);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
MipMapTest.java | 66 Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
TextureArrayTest.java | 74 terrain = new Mesh(false, vertexCount * 6, 0, new VertexAttributes(VertexAttribute.Position(), new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 3, ShaderProgram.TEXCOORD_ATTRIBUTE + 0)));
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MultipleRenderTargetTest.java | 323 new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
SoftBodyTest.java | 97 ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
BillboardParticleBatch.java | 46 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"), 51 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"), 57 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"),
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
ObjLoader.java | 244 if (hasUVs) attributes.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshBuilder.java | 128 attrs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
[all...] |