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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2EdgeShape.h 41 /// @see b2Shape::TestPoint
42 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
b2Shape.h 70 virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0;
b2ChainShape.h 71 /// @see b2Shape::TestPoint
72 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
b2CircleShape.h 37 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
b2PolygonShape.h 58 /// @see b2Shape::TestPoint
59 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
b2CircleShape.cpp 36 bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
b2EdgeShape.cpp 44 bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
b2ChainShape.cpp 142 bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
b2PolygonShape.cpp 251 bool b2PolygonShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.h 157 bool TestPoint(const b2Vec2& p) const;
324 inline bool b2Fixture::TestPoint(const b2Vec2& p) const
326 return m_shape->TestPoint(m_body->GetTransform(), p);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Fixture.cpp 108 return fixture->TestPoint( b2Vec2( x, y ) );

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