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Searched
refs:TextureSource
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TextureSource.java
25
public class
TextureSource
{
32
public static
TextureSource
fromTexture(int texId, int target) {
33
return new
TextureSource
(texId, target, false);
36
public static
TextureSource
fromTexture(int texId) {
37
return new
TextureSource
(texId, GLES20.GL_TEXTURE_2D, false);
40
public static
TextureSource
newTexture() {
41
return new
TextureSource
(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
44
public static
TextureSource
newExternalTexture() {
45
return new
TextureSource
(GLToolbox.generateTexture(),
64
//Log.i("
TextureSource
", "Allocating empty texture " + mTexId + ": " + width + "x" + height + ".")
[
all
...]
TransformUtils.java
22
import androidx.media.filterfw.
TextureSource
;
67
TextureSource
texture = frame.lockTextureSource();
73
TextureSource
texture = frame.lockTextureSource();
CameraStreamer.java
89
protected HashMap<EGLContext,
TextureSource
> mTargetTextures
90
= new HashMap<EGLContext,
TextureSource
>();
154
TextureSource
texture = mTargetTextures.get(context);
165
protected
TextureSource
textureForContext(EGLContext context) {
166
TextureSource
texture = mTargetTextures.get(context);
187
protected
TextureSource
createClientTexture() {
213
TextureSource
targetTex =
TextureSource
.newExternalTexture();
280
protected
TextureSource
mPreviewTexture = null;
317
TextureSource
clientTex = textureForContext(context)
[
all
...]
FrameImage2D.java
29
* Access frame's data using a
TextureSource
.
33
* @return The
TextureSource
instance holding the Frame's data.
35
public
TextureSource
lockTextureSource() {
36
return (
TextureSource
)mBackingStore.lockData(MODE_READ, BackingStore.ACCESS_TEXTURE);
ImageShader.java
242
public static void renderTextureToTarget(
TextureSource
texture,
251
TextureSource
texSource = input.lockTextureSource();
253
processMulti(new
TextureSource
[] { texSource },
262
TextureSource
[] texSources = new
TextureSource
[inputs.length];
277
public void process(
TextureSource
texture, RenderTarget target, int width, int height) {
278
processMulti(new
TextureSource
[] { texture }, target, width, height);
281
public void processMulti(
TextureSource
[] sources, RenderTarget target, int width, int height) {
298
processMulti(new
TextureSource
[] {}, target, width, height);
610
private void bindInputTextures(
TextureSource
[] sources)
[
all
...]
BackingStore.java
37
/** Access mode Texture: Frame data will be accessed as a
TextureSource
. */
583
private
TextureSource
mTexture = null;
588
mTexture =
TextureSource
.newTexture();
611
TextureSource
texture = (
TextureSource
) backing.lock(ACCESS_TEXTURE);
676
private
TextureSource
getTexture() {
RenderTarget.java
103
public RenderTarget forTexture(
TextureSource
texture, int width, int height) {
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/
GpuVideoTrackDecoder.java
29
import androidx.media.filterfw.
TextureSource
;
56
private final
TextureSource
mTextureSource;
72
mTextureSource =
TextureSource
.newExternalTexture();
147
TextureSource
targetTexture =
TextureSource
.newExternalTexture();
/external/drm_hwcomposer/
glworker.cpp
296
struct
TextureSource
{
306
TextureSource
textures[MAX_OVERLAPPING_LAYERS];
331
RenderingCommand::
TextureSource
&src = cmd.textures[cmd.texture_count];
650
const RenderingCommand::
TextureSource
&src = cmd.textures[src_index];
Completed in 307 milliseconds