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    Searched refs:TextureWrap (Results 1 - 20 of 20) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
TextureProvider.java 32 private Texture.TextureWrap uWrap, vWrap;
37 uWrap = vWrap = Texture.TextureWrap.Repeat;
41 public FileTextureProvider (Texture.TextureFilter minFilter, Texture.TextureFilter magFilter, Texture.TextureWrap uWrap,
42 Texture.TextureWrap vWrap, boolean useMipMaps) {
TextureDescriptor.java 26 public Texture.TextureWrap uWrap;
27 public Texture.TextureWrap vWrap;
32 final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) {
44 final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GLTexture.java 22 import com.badlogic.gdx.graphics.Texture.TextureWrap;
27 /** Class representing an OpenGL texture by its target and handle. Keeps track of its state like the TextureFilter and TextureWrap.
36 protected TextureWrap uWrap = TextureWrap.ClampToEdge;
37 protected TextureWrap vWrap = TextureWrap.ClampToEdge;
86 /** @return The {@link Texture.TextureWrap} used for horizontal (U) texture coordinates. */
87 public TextureWrap getUWrap () {
91 /** @return The {@link Texture.TextureWrap} used for vertical (V) texture coordinates. */
92 public TextureWrap getVWrap () {
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Cubemap.java 31 import com.badlogic.gdx.graphics.Texture.TextureWrap;
143 uWrap = TextureWrap.ClampToEdge;
144 vWrap = TextureWrap.ClampToEdge;
Texture.java 71 public enum TextureWrap {
76 TextureWrap (int glEnum) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FloatFrameBuffer.java 23 import com.badlogic.gdx.graphics.Texture.TextureWrap;
48 result.setWrap(TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
FrameBuffer.java 22 import com.badlogic.gdx.graphics.Texture.TextureWrap;
67 result.setWrap(TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
FrameBufferCubemap.java 24 import com.badlogic.gdx.graphics.Texture.TextureWrap;
98 result.setWrap(TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/
CubemapLoader.java 12 import com.badlogic.gdx.graphics.Texture.TextureWrap;
84 public TextureWrap wrapU = TextureWrap.ClampToEdge;
85 public TextureWrap wrapV = TextureWrap.ClampToEdge;
TextureLoader.java 27 import com.badlogic.gdx.graphics.Texture.TextureWrap;
95 public TextureWrap wrapU = TextureWrap.ClampToEdge;
96 public TextureWrap wrapV = TextureWrap.ClampToEdge;
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
CubemapLoader.java 30 import com.badlogic.gdx.graphics.Texture.TextureWrap;
109 public TextureWrap wrapU = TextureWrap.ClampToEdge;
110 public TextureWrap wrapV = TextureWrap.ClampToEdge;
TextureLoader.java 29 import com.badlogic.gdx.graphics.Texture.TextureWrap;
109 public TextureWrap wrapU = TextureWrap.ClampToEdge;
110 public TextureWrap wrapV = TextureWrap.ClampToEdge;
ModelLoader.java 134 textureParameter.wrapU = textureParameter.wrapV = Texture.TextureWrap.Repeat;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
PixmapTest.java 40 texture.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
DecalTest.java 56 egg.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
59 wheel.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/texturepacker/
TexturePacker.java 43 import com.badlogic.gdx.graphics.Texture.TextureWrap;
348 if (settings.wrapX == TextureWrap.Repeat && settings.wrapY == TextureWrap.Repeat) return "xy";
349 if (settings.wrapX == TextureWrap.Repeat && settings.wrapY == TextureWrap.ClampToEdge) return "x";
350 if (settings.wrapX == TextureWrap.ClampToEdge && settings.wrapY == TextureWrap.Repeat) return "y";
540 public TextureWrap wrapX = TextureWrap.ClampToEdge, wrapY = TextureWrap.ClampToEdge;
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
TextureAtlas.java 19 import static com.badlogic.gdx.graphics.Texture.TextureWrap.*;
27 import com.badlogic.gdx.graphics.Texture.TextureWrap;
64 public final TextureWrap uWrap;
65 public final TextureWrap vWrap;
68 TextureFilter magFilter, TextureWrap uWrap, TextureWrap vWrap) {
127 TextureWrap repeatX = ClampToEdge;
128 TextureWrap repeatY = ClampToEdge;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 68 textureArray.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
MultipleRenderTargetTest.java 493 result.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
502 result.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalShadowLight.java 52 textureDesc.uWrap = textureDesc.vWrap = Texture.TextureWrap.ClampToEdge;

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