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    Searched refs:UI_ONE (Results 1 - 7 of 7) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp 159 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_one; };"
169 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
175 instance.useUniform(0u, UI_ONE);
185 << "layout (std140, set = 0, binding = 1) uniform buffer1 { int ui_one; };"
199 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
206 instance.useUniform(1u, UI_ONE);
215 << "layout (std140, set = 0, binding = 0) uniform buffer0 { int ui_one; };"
227 << " s.c = ui_one;"
235 instance.useUniform(0u, UI_ONE);
245 << "layout (std140, set = 0, binding = 1) uniform buffer1 { int ui_one; };"
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vktShaderRenderDiscardTests.cpp 51 instance.useUniform(0u, UI_ONE);
200 "layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n"
343 case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (ui_one > 0) discard"; break;
vktShaderRenderReturnTests.cpp 238 "layout(binding = 0, std140) uniform something { mediump int ui_one; };\n"
267 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1";
277 return de::MovePtr<ShaderReturnCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEvalFunc(returnMode), new ReturnTestUniformSetup(UI_ONE)));
vktShaderRender.hpp 254 UI_ONE,
vktShaderRenderLoopTests.cpp 47 case 1: return "ui_one";
66 case 1: return UI_ONE;
579 { "ui_one", UI_ONE },
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vktShaderRenderIndexingTests.cpp 134 case 1: return "ui_one";
169 instance.useUniform(1u, UI_ONE);
268 vtx << "layout(std140, binding = 1) uniform something1 { mediump int ui_one; };\n";
289 vtx << " var[ui_one] = ${VAR_TYPE}(a_coords) * 0.5;\n";
321 frag << "layout(std140, binding = 1) uniform something1 { mediump int ui_one; };\n";
342 frag << " res += var[ui_one];\n";
416 op << "layout(std140, binding = 1) uniform something1 { mediump int ui_one; };\n";
446 op << " res += u_arr[ui_one];\n";
533 op << "layout(std140, binding = 1) uniform something1 { mediump int ui_one; };\n";
567 op << " arr[ui_one] = ${VAR_TYPE}(coords) * 0.5;\n"
    [all...]
vktShaderRender.cpp 645 UNIFORM_CASE(UI_ONE, 1);
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