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Searched
refs:UI_ONE
(Results
1 - 7
of
7
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp
159
<< "layout (std140, set = 0, binding = 0) uniform buffer0 { int
ui_one
; };"
169
<< " S s = S(${COORDS}.x, vec3(0.0),
ui_one
);"
175
instance.useUniform(0u,
UI_ONE
);
185
<< "layout (std140, set = 0, binding = 1) uniform buffer1 { int
ui_one
; };"
199
<< " S s = S(${COORDS}.x, T(0, vec2(0.0)),
ui_one
);"
206
instance.useUniform(1u,
UI_ONE
);
215
<< "layout (std140, set = 0, binding = 0) uniform buffer0 { int
ui_one
; };"
227
<< " s.c =
ui_one
;"
235
instance.useUniform(0u,
UI_ONE
);
245
<< "layout (std140, set = 0, binding = 1) uniform buffer1 { int
ui_one
; };"
[
all
...]
vktShaderRenderDiscardTests.cpp
51
instance.useUniform(0u,
UI_ONE
);
200
"layout(set = 0, binding = 0) uniform block0 { mediump int
ui_one
; };\n\n"
343
case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (
ui_one
> 0) discard"; break;
vktShaderRenderReturnTests.cpp
238
"layout(binding = 0, std140) uniform something { mediump int
ui_one
; };\n"
267
params["ITERLIMIT"] = isDynamicLoop ? "
ui_one
" : "1";
277
return de::MovePtr<ShaderReturnCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEvalFunc(returnMode), new ReturnTestUniformSetup(
UI_ONE
)));
vktShaderRender.hpp
254
UI_ONE
,
vktShaderRenderLoopTests.cpp
47
case 1: return "
ui_one
";
66
case 1: return
UI_ONE
;
579
{ "
ui_one
",
UI_ONE
},
[
all
...]
vktShaderRenderIndexingTests.cpp
134
case 1: return "
ui_one
";
169
instance.useUniform(1u,
UI_ONE
);
268
vtx << "layout(std140, binding = 1) uniform something1 { mediump int
ui_one
; };\n";
289
vtx << " var[
ui_one
] = ${VAR_TYPE}(a_coords) * 0.5;\n";
321
frag << "layout(std140, binding = 1) uniform something1 { mediump int
ui_one
; };\n";
342
frag << " res += var[
ui_one
];\n";
416
op << "layout(std140, binding = 1) uniform something1 { mediump int
ui_one
; };\n";
446
op << " res += u_arr[
ui_one
];\n";
533
op << "layout(std140, binding = 1) uniform something1 { mediump int
ui_one
; };\n";
567
op << " arr[
ui_one
] = ${VAR_TYPE}(coords) * 0.5;\n"
[
all
...]
vktShaderRender.cpp
645
UNIFORM_CASE(
UI_ONE
, 1);
[
all
...]
Completed in 53 milliseconds