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Searched
refs:USAGE_HW_TEXTURE
(Results
1 - 17
of
17
) sorted by null
/frameworks/native/include/ui/
GraphicBufferAllocator.h
54
USAGE_HW_TEXTURE
= GRALLOC1_CONSUMER_USAGE_GPU_TEXTURE,
GraphicBuffer.h
63
USAGE_HW_TEXTURE
= GRALLOC_USAGE_HW_TEXTURE,
/frameworks/webview/chromium/plat_support/
graphic_buffer_impl.cpp
28
android::GraphicBuffer::
USAGE_HW_TEXTURE
|
/external/deqp/framework/platform/android/
tcuAndroidInternals.hpp
163
USAGE_HW_TEXTURE
= 0x00000100,
/external/deqp/modules/egl/
teglAndroidUtil.cpp
95
GraphicBuffer::
USAGE_HW_TEXTURE
|
/frameworks/base/core/java/android/view/
GraphicBuffer.java
47
public static final int
USAGE_HW_TEXTURE
= 0x100;
/frameworks/native/include/gui/
GLConsumer.h
379
static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::
USAGE_HW_TEXTURE
;
/frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp
80
const int yuvTexUsage = GraphicBuffer::
USAGE_HW_TEXTURE
|
/frameworks/native/opengl/tests/hwc/
hwcColorEquiv.cpp
125
static const int texUsage = GraphicBuffer::
USAGE_HW_TEXTURE
|
hwcRects.cpp
165
static const int texUsage = GraphicBuffer::
USAGE_HW_TEXTURE
|
hwcStress.cpp
193
static const int texUsage = GraphicBuffer::
USAGE_HW_TEXTURE
|
hwcCommit.cpp
229
static const int texUsage = GraphicBuffer::
USAGE_HW_TEXTURE
|
[
all
...]
/frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp
479
if (consumerUsage & GraphicBuffer::
USAGE_HW_TEXTURE
) {
488
GraphicBuffer::
USAGE_HW_TEXTURE
|
587
consumerUsage = GraphicBuffer::
USAGE_HW_TEXTURE
;
[
all
...]
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
185
const int yuvTexUsage = GraphicBuffer::
USAGE_HW_TEXTURE
|
/frameworks/av/services/camera/libcameraservice/device3/
Camera3OutputStream.cpp
109
if ((consumerUsage & GraphicBuffer::
USAGE_HW_TEXTURE
) == 0 &&
/frameworks/base/services/core/java/com/android/server/
AssetAtlasService.java
102
GraphicBuffer.USAGE_SW_WRITE_NEVER | GraphicBuffer.
USAGE_HW_TEXTURE
;
/hardware/intel/common/libmix/videoencoder/
IntelMetadataBuffer.cpp
115
buffer->lock(GraphicBuffer::
USAGE_HW_TEXTURE
| GraphicBuffer::USAGE_SW_READ_OFTEN, &usrptr[0]);
Completed in 599 milliseconds